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Despite the levels of air pollution in Macao continuing to improve over recent years, there are still days with high-pollution episodes that cause great health concerns to the local community. Therefore, it is very important to accurately forecast air quality in Macao. Machine learning methods such as random forest (RF), gradient boosting (GB), support vector regression (SVR), and multiple linear regression (MLR) were applied to predict the levels of particulate matter (PM10 and PM2.5) concentrations in Macao. The forecast models were built and trained using the meteorological and air quality data from 2013 to 2018, and the air quality data from 2019 to 2021 were used for validation. Our results show that there is no significant difference between the performance of the four methods in predicting the air quality data for 2019 (before the COVID-19 pandemic) and 2021 (the new normal period). However, RF performed significantly better than the other methods for 2020 (amid the pandemic) with a higher coefficient of determination (R2) and lower RMSE, MAE, and BIAS. The reduced performance of the statistical MLR and other ML models was presumably due to the unprecedented low levels of PM10 and PM2.5 concentrations in 2020. Therefore, this study suggests that RF is the most reliable prediction method for pollutant concentrations, especially in the event of drastic air quality changes due to unexpected circumstances, such as a lockdown caused by a widespread infectious disease.
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Construction projects are complex endeavours, with potential obstacles that can cause delays which can have particularly profound implications potentially impacting on company's financial health, business continuity and reputation. It is becoming increasingly recognised that delays are context-specific and multifaceted, requiring more industry-oriented perceptions. This work proposes the exploratory use of Machine Learning based on Classification and Regression Trees (CART) Decision Trees (DT) to assess the predictive analysis of these approaches, considering surveys (primary data) collected from 100 specialists with different backgrounds and experiences in the construction industry. Survey responses are discussed, followed by the CART DTs, which are used as predictor for clarifying underneath relationship among different variables in a project environment. The major issue presented is related to Project Design, with "The firm is not allowed to apply for an extension of contract period", with two possible predictors, firstly, as the main factor it is found "Mistakes, inconsistencies, and ambiguities in specification and drawing", while other aspect highlights "Poor site supervision and management by the contractor". The results indicate that the correct use of Artificial Intelligence techniques with relevant data are potential tools to support the analysis of scenarios and avoidance of project delays in Project Management.
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Purpose Retail omnichannel implementation faces barriers hindering accurate and efficient integration across marketing channels. Our desk examination identified a need for a broader perspective in investigating these barriers, moving away from a dominant, narrow approach. This research aims to develop a comprehensive set of items to measure retail omnichannel obstacles, refine the scale and assess its reliability and validity for a robust measurement tool. Design/methodology/approach Our approach combines quantitative and qualitative methods, using data from primary and secondary sources to create and validate the omnichannel obstacles scale. Findings This study emphasises the inclusive nature of retail functional areas, departing from prior literature that examined them in isolation. Instead of focussing on separate domains where retail omnichannel obstacles may arise, we adopt a holistic perspective by integrating previously disconnected elements. Originality/value We assert that challenges in retail omnichannel operations encompass three distinct dimensions: operational efficiency, channel inefficiency, and strategy and organisational culture within retailing. In our final validated measurement model, we consolidate the channel inefficiency dimension and refine the omnichannel obstacles scale to emphasise two areas of consideration.
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Purpose Retail omnichannel implementation faces barriers hindering accurate and efficient integration across marketing channels. Our desk examination identified a need for a broader perspective in investigating these barriers, moving away from a dominant, narrow approach. This research aims to develop a comprehensive set of items to measure retail omnichannel obstacles, refine the scale and assess its reliability and validity for a robust measurement tool. Design/methodology/approach Our approach combines quantitative and qualitative methods, using data from primary and secondary sources to create and validate the omnichannel obstacles scale. Findings This study emphasises the inclusive nature of retail functional areas, departing from prior literature that examined them in isolation. Instead of focussing on separate domains where retail omnichannel obstacles may arise, we adopt a holistic perspective by integrating previously disconnected elements. Originality/value We assert that challenges in retail omnichannel operations encompass three distinct dimensions: operational efficiency, channel inefficiency, and strategy and organisational culture within retailing. In our final validated measurement model, we consolidate the channel inefficiency dimension and refine the omnichannel obstacles scale to emphasise two areas of consideration.
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Hyper-consumption in capitalist economies has had a severe impact on the environment that no one can escape. In recent year, there has been a high degree of optimism in sharing economy with regard to coping with the environmental problems caused by consumption. However, most of the current literature focuses on business perspectives in which a sharing economy is portrayed as a new business model, but not as a way to curb environmental degradation. This paper, based on a social science perspective, investigates the potentials and limitations of the strategies adopted in sharing economy projects towards social transformation (especially coping with environmental degradation and hyper-consumption), with the adoption of Erik Olin Wright’s concept of real utopia. A case study approach has been adopted in terms of a sharing economy project named ‘Waste-no-mall (Yuen Long)’ in Hong Kong. The project founder embraces ideological-led strategies based on collective responsibility, self-determination and reflexivity, encouraging the participants to reflect on their consumption behaviours, and thus increasing the level of awareness of the need to reduce unnecessary consumption. However, it is a double-edge sword that limits its impact to those who are active participants, without spreading to others the need for change. It is also limited for their interstitial strategies within the project, and is unable to call for a concrete symbiotic transformation when it comes to policy. The significance of this paper is two-fold. First, it adopts a social science perspective that centres on exploring the proclaimed social implications of sharing economy, an aspect which is under-studied given that most of current studies are from a business perspective; second, it extends Wright’s concept to an operational level by showing an important pathway aiming to solve environmental problems through the simultaneous achievement of both horizontal and vertical balancing strategies, based on Wright’s concept of real utopia.
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For many people, an art museum is a place to display artifacts, artworks, and the temporaryhistory of a community or country. It also advocates for an artist’s viewpoints on art. In fact,museum design is closely related to politics. The purpose for building a museum in a city is toexhibit information about the development of the local culture. Moreover, high culturalvalue land is usually built with museums displaying their heritage nearby, so that people canexplore and learn more about the local historical background and artifacts of the place.The abandoned Iec Long Firecracker Factory in Taipa Center, Macau has been on hold formany years and has also been used as a war game venue that resulted in scratches on thewalls of the dilapidated old heritage buildings. Recently, the Macau government has finalizedits plans for the revitalization of this local heritage site. Due to its dispersed layout andsurrounding landscape, there are some design constraints around the preservation of thisimportant heritage site. The design for high cultural value land should not only consider thepreservation and renovation of old buildings but also consider more ways to effectively usethe site as an important public venue for the city.For developing the methodologies of this project, several concepts and case studies wereanalyzed to extract ideas that can be referenced and to unveil strategies for designing apossible solution to this problem. This dissertation intends to create a model for developingand integrating architectural design into this heritage site and will study the spacearrangements for both the indoor space and the outdoor space within the concept of afragmented space integration. Fragmented space, means that a place is designed using adecentralized layout. This conceptualization of a design can preserves the original appearance of the cultural value of land and at the same time, the space can be used moreefficiently to create a circulation for the public to visit and enjoy the location
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People with intellectual disabilities need vocational training and support in order to be able to get into the work market and maintain their workplace. In Macau SAR, China, the vocational training ecosystem still operates in fully classic, in-person, fashion, which means it is susceptible to pandemic situations such as COVID-19. This causes a big disruption to the training when isolation measures are in place. Our goal is to study the introduction of serious games for vocational training of people with disabilities in Macau. This work presents a study to assess the training benefits of serious games and usability factors, understand the acceptability and adoption factors/benefits of serious games for vocational training for people with intellectual disabilities and associated stakeholders in Macau.
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It has become increasingly clear that the early use of decomposition for addition is associated with later mathematical achievement. This study examined how younger children execute a base-10 decomposition strategy to solve complex arithmetic (e.g. two-digit addition). 24 addition problems in two modalities (WA: Written Arithmetic; OA: Oral Arithmetic) with sums less than 100 were administered to 22 Japanese and 22 Singaporean 6-year-old kindergarteners. Our findings reveal that they were able to solve complex addition. For instance, Japanese kindergarteners tended to solve complex arithmetic using base-10 decomposition across the modality, whereas Singaporean kindergarteners used standard algorithms and basic counting to solve complex WA and OA problems, respectively. We speculate that Japanese kindergarteners might have a clearer understanding of the base-10 concept and were able to use this knowledge more readily than Singaporean kindergarteners. Mathematical experiences in kindergarten and number-naming systems have been put forward as two of the crucial contributors for such cross-cultural differences. This study also provides new directions for future research on the understanding of the base-10 concept and its application among young children.
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Higher Education in Macau has been benefiting from a multi-layered institutional environment under China’s One-Country-Two-Systems. This presentation introduces research and education policies and practices of Macau universities under China’s national plan of the Greater Bay Area development. It aims to demonstrate and analyze how higher education actors collaborate with local and regional governments and industrial sectors in human capital formation and research innovations.
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La crisi del Covid-19 ha evidenziato il disagio e il divario sempre più ampio tra ricchi e poveri. La crisi finanziaria del 2007-2009 era già risuonata come un campanello d'allarme sulla necessità di
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(Un)Directed Reading is an interactive installation (Edmonds, 2010) initially derived from the “Directed Reading” course, which all undergraduate students at the University must take during their final year. In this course, students are assigned different writing exercises and research assignments to open their creative and constructive minds in writing (EdwardsGroves, 2012; McVey, 2008). Every year, at the end of the course and after a selection process, a collection of stories is uploaded to a database of original stories. We then developed an open-source application to print a receipt ticket from a thermal printer with a randomly picked story every time a user pushes a button. An arcade game-style button is installed on a kiosk designed in collaboration with students and set on the university's campus (left photo). The printed receipt presents a short extract of one of the stories and a QR code that links to the full story decorated with illustrations. In a modern society where most of our interactions are audiovisual-based, young generations are less and less encouraged to read and even less to write. By offering a simple kiosk installation with short stories and graphical illustrations, we propose a new interactive interface that can easily engage passers-by to eventually stimulate their reading and creativity. By reading these stories, students, professors, staff, and visitors can be surprised by the talent of our students, as it stimulates students to write new pieces to be selected. The interactive kiosk was accessible to all for a period of 3 months with 23 stories during which we automatically collected some data to use in quantitative analysis. In this first run, we focused on data from the user's interactions such as story printed, story read, date and time. It allowed us to see the ratio between the printed receipt and the actual online reading of a story and more.
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