TY - CONF TI - Preservation and Sustainability of Industrial Heritage in the Urban Renewal: A Case Study of Iec Long Firecracker Factory in Taipa, Macao AU - Zhu, Rong AU - Pinheiro, Francisco Vizeu T2 - 2010 International Conference on E-Product E-Service and E-Entertainment AB - As an incomparable implication of industrial culture, the industrial heritage has a wide range of historical, technological, social, architectural or scientific values. With the process of large-scale contemporary urban revitalization, abandoned industrial buildings and areas always become the targets of urban renewal and redevelopment due to the ongoing transformation on structural changes of economy and adjustments of plot usage. Although the research and discussion on preservation of industrial heritage have been launched in the fields of theory and practice in China, many former industrial areas and buildings are still undergoing extreme threats and irreversible damages. Taking Iec Long Fireworks Factory which is the only well preserved survivor of industrial heritage in Macao as a case study, this paper presents its historic background, present challenges and future envisions of development. Based on group investigations and SWOT analysis, integrated strategies are proposed to preserve and revitalize the old factory ruins and their landscape settings. The conclusions show the significance to preserve and reuse industrial heritage opened for the urban renewal, which also could be a good contribution for sustainability of history and culture, environment, society and tourism. C3 - 2010 International Conference on E-Product E-Service and E-Entertainment DA - 2010/11// PY - 2010 DO - 10.1109/ICEEE.2010.5660950 DP - IEEE Xplore SP - 1 EP - 4 ST - Preservation and Sustainability of Industrial Heritage in the Urban Renewal KW - Architecture KW - Buildings KW - Cultural differences KW - Fires KW - History KW - International Committee KW - Production facilities ER - TY - CONF TI - Towards the Creation of a New Sustainable Urban Environment: Improvement and Revitalization of Public Spaces in the Historical Centre of Macao AU - Zhu, Rong AU - Pinheiro, Francisco Vizeu T2 - 2010 International Conference on E-Product E-Service and E-Entertainment AB - Contemporary urban environment is facing big changes caused by a series of synthetic factors on politics, economy, technology, society and culture. Its goals and design concepts have shifted from the fulfillment of the basic function of life into the improvement of whole qualities of cities. Forming the key part of city fabric, urban historical centre helps link scattered individual historical buildings, and retrieve urban fabric. It also takes important roles in preserving history and tradition, keeping social meanings of a place and city's sustainability. This paper briefly analyzed the historic background and current issues in Macao Historic Centre. Meanwhile, strategies and principles are proposed to improve and revitalize public spaces located in dilapidated or misused historical centre so as to provide new scientific and holistic ideas for the creation of a new sustainable environment in China. C3 - 2010 International Conference on E-Product E-Service and E-Entertainment DA - 2010/11// PY - 2010 DO - 10.1109/ICEEE.2010.5661415 DP - IEEE Xplore SP - 1 EP - 4 ST - Towards the Creation of a New Sustainable Urban Environment KW - Asia KW - Cities and towns KW - Fabrics KW - Green products KW - History KW - Publishing KW - Urban areas ER - TY - CONF TI - Contemporary art as a factor for knowledge generation from video: A arte contemporânea como fator de geração de conhecimento a partir do vídeo AU - Urrutia, Hernando AU - Pérez, Pilar AU - Fernandes-Marcos, Adérito T2 - ARTECH 2021: 10th International Conference on Digital and Interactive Arts C1 - Aveiro, Portugal Portugal C3 - 10th International Conference on Digital and Interactive Arts DA - 2021/10/13/ PY - 2021 DO - 10.1145/3483529.3483684 DP - USJ Library SP - 1 EP - 6 LA - en PB - ACM SN - 978-1-4503-8420-9 ST - Contemporary art as a factor for knowledge generation from video UR - https://dl.acm.org/doi/10.1145/3483529.3483684 Y2 - 2022/07/28/22:21:44 ER - TY - CONF TI - Environmental Urban Design and Planning Rules and their Impact on Street Spaces in Hong Kong and Macau AU - Tieben, Hendrik AU - Chu, Joanna AU - Soares, Nuno AU - Yiu, Edward T2 - 8th Conference of the International Forum on Urbanism (IFoU) C1 - Incheon, Korea C3 - Proceedings of 8th Conference of the International Forum on Urbanism (IFoU) DA - 2015/06/10/ PY - 2015 DO - 10.3390/ifou-D016 DP - DOI.org (Crossref) SP - 586 EP - 594 LA - en PB - MDPI UR - http://sciforum.net/conference/ifou/paper/2733 Y2 - 2023/05/10/06:36:56 ER - TY - CONF TI - Engaging School Students with Tangible Devices: Pilot Project with .NET Gadgeteer AU - Thota, Neena AU - Estadieu, Gerald AU - Ferrao, Antonio AU - Meng, Wong Kai T2 - 2015 International Conference on Learning and Teaching in Computing and Engineering (LaTiCE) C1 - Taipei, Taiwan C3 - 2015 International Conference on Learning and Teaching in Computing and Engineering DA - 2015/04// PY - 2015 DO - 10.1109/LaTiCE.2015.26 DP - USJ Library SP - 112 EP - 119 PB - IEEE SN - 978-1-4799-9967-5 ST - Engaging School Students with Tangible Devices UR - http://ieeexplore.ieee.org/document/7126242/ Y2 - 2022/10/27/15:42:39 ER - TY - CONF TI - Illustration of paradigm pluralism in computing education research AU - Thota, Neena AU - Berglund, Anders AU - Clear, Tony T2 - 14th Australasian Computing Education Conference, ACE 2012 AB - This paper argues for paradigm pluralism in computing education research. The value of mixing paradigms, and the choice of methodological eclecticism and mixed methods is explored using pragmatic knowledge claims. A research study, which focused on the design of an introductory object-oriented programming (OOP) course for undergraduate students, is introduced as an illustration of paradigm pluralism. The study demonstrates methodological eclecticism and use of mixed methods for data collection and analysis. Meaningful outcomes resulting from the choice of the research design are described. A framework that focuses on the research problem and research questions to guide research design is presented as the outcome of the study. Through the discussion and demonstration of paradigm pluralism, this paper contributes to increased awareness of theoretically anchored research in computer science. © 2012, Australian Computer Society, Inc. C1 - Melbourne; Australia C3 - Conferences in Research and Practice in Information Technology Series DA - 2012/// PY - 2012 VL - 123 SP - 103 EP - 112 PB - Australian Computer Society, Inc. UR - https://www.scopus.com/record/display.uri?eid=2-s2.0-84878522133&origin=inward&txGid=81315c48936e3bc0f6c722737d60e587 ER - TY - CONF TI - Programming Course Design: Phenomenographic Approach to Learning and Teaching AU - Thota, Neena T2 - 2014 International Conference on Teaching and Learning in Computing and Engineering AB - Phenomenography is a well-known empirical research approach that is often used to investigate students' ways of learning programming. Phenomenographic pedagogy is an instructional approach to plan learning and teaching activities. This theoretical paper gives an overview of prior research in phenomenographic studies of programming and shows how the results from these research studies can be applied to course design. Pedagogic principles grounded in the phenomenographic perspective on teaching and learning are then presented that consider how to tie students' experiences to the course goals (relevance structure) and how to apply variation theory to focus on the desired critical aspects of learning. Building on this, an introductory object-oriented programming course is described as an example of research-based course design. The insights gained from the experience of running the course are shared with the community of computer science educators, as also the benefits and responsibilities for those who wish to adopt the phenomenographic perspective on learning to plan their teaching. The development of an increased awareness of the variation in students' ways of experiencing programming and the need to broaden the context of the programming course are discussed. C3 - 2014 International Conference on Teaching and Learning in Computing and Engineering DA - 2014/04// PY - 2014 DO - 10.1109/LaTiCE.2014.30 DP - IEEE Xplore SP - 125 EP - 132 ST - Programming Course Design KW - Communities KW - Computer languages KW - Education KW - Programming profession KW - Syntactics KW - Writing KW - introductory programming KW - object-oriented programming KW - phenomenography KW - variation theory ER - TY - CONF TI - Repertory grid: investigating personal constructs of novice programmers AU - Thota, Neena T3 - Koli Calling '11 AB - In this paper, the repertory grid is presented as a technique to explore novice programmers' experiences within the context of an action research project. The theoretical and methodological aspects of the technique are discussed. The findings from the technique that combined quantitative and qualitative data analysis methods are provided. These findings relate to the learning process, learning content, and learning support as experienced by the students in an introductory object-oriented programming course. The repertory grid technique is then appraised for its relevance and usefulness to the project, and for its contribution to the diversity of computer science research methods. Insights gained from the use of the technique are shared with the community of computer science educators. C1 - New York, NY, USA C3 - Proceedings of the 11th Koli Calling International Conference on Computing Education Research DA - 2011/11/17/ PY - 2011 DO - 10.1145/2094131.2094137 DP - ACM Digital Library SP - 23 EP - 32 PB - Association for Computing Machinery SN - 978-1-4503-1052-9 ST - Repertory grid UR - https://dl.acm.org/doi/10.1145/2094131.2094137 Y2 - 2023/04/11/00:00:00 KW - mixed methods KW - novice programming KW - repertory grid ER - TY - CONF TI - Shaped by use. Urban space appropriation in Macau AU - Soares, Nuno T2 - PNUM 2012 - Portuguese Network of Urban Morphology AB - The contemporary city is a complex system where a multitude of factors and dwellers interact, creating a multi-layered spatial structure that supports the urban life. To successfully research and intervene in this context, one needs to develop fitting approaches and methods to be able to analyze it in depth. C1 - Portugal C3 - Morfologia Urbana nos Países Lusófonos. Actas da Conferência Internacional DA - 2012/07// PY - 2012 DP - repositorio.iscte-iul.pt SP - 274 EP - 276 LA - por PB - ISCTE – Instituto Universitário de Lisboa SN - 978-989-732-023-1 UR - http://hdl.handle.net/10071/3633 Y2 - 2023/06/28/04:12:52 ER - TY - CONF TI - Globalization, Communication, Information and Cohabitation AU - Simoes, José Manuel T2 - 8th Annual Conference of the Chinese Association of Global Communication C1 - Beijing China DA - 2015/10/17/ PY - 2015 PB - Beijing Foreigner Studies University ER - TY - CONF TI - MOOCs and their impact on academics AU - Sheard, Judy AU - Eckerdal, Anna AU - Kinnunen, Päivi AU - Malmi, Lauri AU - Nylén, Aletta AU - Thota, Neena T3 - Koli Calling '14 AB - Massive Open Online Courses (MOOCs) have recently become a hot topic in the academic world, launching a wide ranging discussion on a number of issues. In this research, we surveyed academics' awareness, attitudes, perceptions, and experiences of MOOCs. We received responses from 236 academics from 23 countries, who were working in different roles such as teachers, researchers, managers, and pedagogical developers. Participants were invited to answer questions concerning their awareness and attitudes towards MOOCs. For participants with some knowledge of MOOCs, we requested their experiences and their observations of the impact of MOOCS on their students, teaching colleagues, and within their institutions. We found the most common reaction to MOOCs amongst the academics was concern but many were positive about the phenomenon. The academics claimed their students could be motivated to take MOOCs because of flexibility and no cost involved. While many academics were not aware of their students taking a MOOC and had not observed any changes to teaching programs at their institutions because of MOOCs, there was evidence of some activity and future plans for engagement in MOOCs. C1 - New York, NY, USA C3 - Proceedings of the 14th Koli Calling International Conference on Computing Education Research DA - 2014/11/20/ PY - 2014 DO - 10.1145/2674683.2674700 DP - ACM Digital Library SP - 137 EP - 145 PB - Association for Computing Machinery SN - 978-1-4503-3065-7 UR - https://dl.acm.org/doi/10.1145/2674683.2674700 Y2 - 2023/04/11/00:00:00 KW - MOOCs KW - academics KW - distance learning KW - e-learning KW - massive open online courses KW - open learning KW - pedagogy ER - TY - CONF TI - Computer science at school/CS teacher education: Koli working-group report on CS at school AU - Schulte, Carsten AU - Hornung, Malte AU - Sentance, Sue AU - Dagiene, Valentina AU - Jevsikova, Tatjana AU - Thota, Neena AU - Eckerdal, Anna AU - Peters, Anne-Kathrin T3 - Koli Calling '12 AB - In an international study, experts reflected on their national state of computer science education in school, and the associated situation and education of computer science teachers. While these situations are shaped by local circumstances, they are also shaped by changes in the discipline. The results of the study showed a number of recurrent themes and patterns such as curriculum difficulties, training and support for teachers, as well as the understanding (e.g. computer science vs. information technology) and relevance of computer science. The study also draws attention to initiatives that are being undertaken at the local and international levels to solve these problems. Finally, the study points out trends which are -- according to the experts asked -- likely to occur within the next few years. C1 - New York, NY, USA C3 - Proceedings of the 12th Koli Calling International Conference on Computing Education Research DA - 2012/11/15/ PY - 2012 DO - 10.1145/2401796.2401800 DP - ACM Digital Library SP - 29 EP - 38 PB - Association for Computing Machinery SN - 978-1-4503-1795-5 ST - Computer science at school/CS teacher education UR - https://dl.acm.org/doi/10.1145/2401796.2401800 Y2 - 2023/04/11/00:00:00 KW - CS at school KW - CS ed research KW - CS teacher education KW - curriculum KW - goals KW - international comparison KW - pedagogy KW - study KW - topics ER - TY - CONF TI - Spectral Characteristics of Popular Commercial Recordings 1950-2010 AU - Pestana, Pedro AU - Reiss, Josh AU - Ma, Z. AU - Barbosa, Alvaro T3 - Proceedings of the 135th AES Convention C1 - New York C3 - Proceedings of the 135th AES Convention DA - 2013/// PY - 2013 ER - TY - CONF TI - Cross-Adaptive Polarity Switching Strategies for Optimization of Audio Mixes AU - Pestana, Pedro AU - Reiss, Josh AU - Barbosa, Alvaro T3 - Proceedings of the Audio Engineering Society Convention - 138th AES Convention, Warsaw. C3 - Proceedings of the Audio Engineering Society Convention - 138th AES Convention, Warsaw. DA - 2015/// PY - 2015 DP - ORCID ER - TY - CONF TI - Macao Soundscape as an Analysis Tool for Sound Quality Assessment AU - Pestana, Pedro AU - Barbosa, Alvaro AU - Estadieu, Gerald T2 - Multimodus’22 - 1st International Conference on Sound and Image in Art & Design AB - Macao SAR, China is one of the more densely-populated territories in the world, and as such necessarily struggles with Soundscape quality. Nonetheless, the territory has already been identified as a unique location for to function as a Soundscape living lab (Cordeiro et al., 2014), since it has a very small manageable area that includes many types of geographical varieties, from extremely high density urban areas to natural environments with dense vegetation highland or varied water front typologies. In addition, Macao has extremely wide multicultural population with a broad range of subjects that have diverse cultural perceptions and thresholds in regards to sonic cognition. The potential impact of this diversity has already been noticed in both tourism (To & Chung, 2019) and research (Chung et al., 2016). The concept of Soundscape itself is garnering increased awareness as a viable alternative to assess the quality of the sonic environment, of use to policy management and legislation, shown not only by the increasing numbers of scientific articles on the subject (Moscoso et al., 2018), but also by recent international standardisation efforts in measuring it (ISO,2018). In this talk we shall give a preliminary description and illustration of the Soundscape in a territory that is rich in diversity and has huge potential for citizen participation. This includes approaches like noise mapping, sound mapping, Soundwalks, grounded theory efforts for detailed descriptions of the environment and use of alternative objective metrics. We will describe how to use the richness of this gathered data in developing artificial-intelligence algorithms to autonomously assess and predict the evaluation of a given Soundscape based on recordings alone. This goal will alleviate the intense human effort in subjective assessment, and may prove to be an effective and substantial diagnostics tool in planning the soundscape for prospective built environments, functioning not only as an analysis and diagnostics tool, but as a design strategy for a sustainable sonic future. C1 - Portugal DA - 2022/06// PY - 2022 SP - 64 EP - 65 PB - Instituto Politécnico de Portalegre SN - 978-989-8806-49-9 UR - https://multimodus.ipportalegre.pt/wp-content/uploads/2022/10/BOOK-OF-ABSTRACTS-MULTIMODUS.pdf ER - TY - CONF TI - Inside the embroidery. The rematerialization of traditional embroidery in a post-digital approach: No interior do bordado. A rematerialização do bordado numa vertente pós-digital AU - Pereira, Selma AU - Fernandes-Marcos, Adérito T2 - ARTECH 2021: 10th International Conference on Digital and Interactive Arts C1 - Aveiro, Portugal Portugal C3 - 10th International Conference on Digital and Interactive Arts DA - 2021/10/13/ PY - 2021 DO - 10.1145/3483529.3483766 DP - USJ Library SP - 1 EP - 3 LA - en PB - ACM SN - 978-1-4503-8420-9 ST - Inside the embroidery. The rematerialization of traditional embroidery in a post-digital approach UR - https://dl.acm.org/doi/10.1145/3483529.3483766 Y2 - 2022/07/28/22:23:15 ER - TY - CONF TI - Orbital Eccentricity. Sound performance, using commercial and military satellites with real time tracking data AU - Paquete, Hugo AU - Bernardino Bastos, Paulo AU - Fernandes-Marcos, Adérito T2 - ARTECH 2021: 10th International Conference on Digital and Interactive Arts C1 - Aveiro, Portugal Portugal C3 - 10th International Conference on Digital and Interactive Arts DA - 2021/10/13/ PY - 2021 DO - 10.1145/3483529.3483748 DP - USJ Library SP - 1 EP - 4 LA - en PB - ACM SN - 978-1-4503-8420-9 UR - https://dl.acm.org/doi/10.1145/3483529.3483748 Y2 - 2022/07/28/22:22:24 KW - Micro Sound KW - Performance KW - Sonification KW - Sound art ER - TY - CONF TI - (Un)Directed Reading, an interactive kiosk to encourage writing and reading AU - Olga Ng Ka Man, Sandra AU - Estadieu, Gerald AU - Farinha, Daniel T2 - Multimodus’22 - 1st International Conference on Sound and Image in Art & Design AB - (Un)Directed Reading is an interactive installation (Edmonds, 2010) initially derived from the “Directed Reading” course, which all undergraduate students at the University must take during their final year. In this course, students are assigned different writing exercises and research assignments to open their creative and constructive minds in writing (EdwardsGroves, 2012; McVey, 2008). Every year, at the end of the course and after a selection process, a collection of stories is uploaded to a database of original stories. We then developed an open-source application to print a receipt ticket from a thermal printer with a randomly picked story every time a user pushes a button. An arcade game-style button is installed on a kiosk designed in collaboration with students and set on the university's campus (left photo). The printed receipt presents a short extract of one of the stories and a QR code that links to the full story decorated with illustrations. In a modern society where most of our interactions are audiovisual-based, young generations are less and less encouraged to read and even less to write. By offering a simple kiosk installation with short stories and graphical illustrations, we propose a new interactive interface that can easily engage passers-by to eventually stimulate their reading and creativity. By reading these stories, students, professors, staff, and visitors can be surprised by the talent of our students, as it stimulates students to write new pieces to be selected. The interactive kiosk was accessible to all for a period of 3 months with 23 stories during which we automatically collected some data to use in quantitative analysis. In this first run, we focused on data from the user's interactions such as story printed, story read, date and time. It allowed us to see the ratio between the printed receipt and the actual online reading of a story and more. C3 - The creative process: reflections on contemporary creativity DA - 2022/// PY - 2022 SP - 83 EP - 85 UR - https://multimodus.ipportalegre.pt/ ER - TY - CONF TI - Empirical Studies on the Conditions of Achieving Interactive Mindfulness Through Virtual Reality Single User Experience in Macao AU - Olga Ng Ka Man, Sandra AU - Caires, Carlos Sena A2 - Ciancarini, Paolo A2 - Di Iorio, Angelo A2 - Hlavacs, Helmut A2 - Poggi, Francesco T3 - Lecture Notes in Computer Science AB - Virtual reality, a computer-generated 3D environment, allows one to navigate and possibly interact, resulting in real-time simulation of one or more of the user’s five senses (Gutierrez et al., 2008; Vince, 2004). Virtual tours and places have swiftly become popular in education, professional training, arts, exhibitions, and medication and rehabilitation. The empirical studies derived from the PhD thesis research aim to identify the conditions for Macao’s single-user experience to achieve mindfulness in virtual reality through immersion and interactivity. C1 - Singapore C3 - Entertainment Computing – ICEC 2023 DA - 2023/// PY - 2023 DO - 10.1007/978-981-99-8248-6_27 DP - Springer Link SP - 329 EP - 334 LA - en PB - Springer Nature SN - 978-981-9982-48-6 KW - Single user experience KW - immersion KW - interactivity KW - mindfulness KW - virtual reality ER - TY - CONF TI - Applied Interactive Mindfulness: a virtual reality grave mourning user experience in the Chapel of St. Michael in Macao AU - Olga Ng Ka Man, Sandra AU - Caires, Carlos T2 - Multimodus’22 - 1st International Conference on Sound and Image in Art & Design AB - It has been proven in numerous research that mindfulness can be helpful to reduce stress and chronic pain (Hall, 2014; Lindström, n.d.; Tong et al., 2015). While interactive mindfulness has been one of the focuses in the recent mobile applications market, usually tackling three essential human senses: audio, visual, and touch, each mobile application has quite some different approaches in terms of interactivity. Some focus on the touch and visual, and some on audio (environmental sounds or instructing meditation). Immersing oneself in virtual reality (VR) creates a constant stream of interactivity. Nonetheless, what are the conditions for an (in)tangible virtual reality to be more effective? Under the COVID-19 pandemic and lockdown since the end of 2019, Macao has been facing a social concern that we cannot travel easily to visit our decedents’ graves abroad, let alone the existing concerns of expensive burial services, lack of space, and alternative burial options. Also, taking into consideration that standard funeral service in Macao is often too brief, and getting briefer, thus lacking the opportunity to properly farewell the decedent, this research is proposing a virtual reality 3D model construction of the Chapel of St. Michael, located in St. Michael the Archangel Cemetery in Macao, to be streamed on a 360 virtual tour platform, Kuula. co. By immersing in this virtual reality, the participant is to have a single user experience for mindfulness with the decedent. To ensure valid and reliable results that address the research aims and objectives, a single-user experiment is going to be set up with multiple electronic devices, namely, the smartphone iPhone X with cardboard VR, the tablet iPad Pro, and the Oculus Quest 2. The methodology to collect the data will be using observation and simulation. The experiment will be started with an introduction to the project and conducted with no instruction, allowing users to explore and examine all features in this immersive experience. Along with a post-experience survey (interview + questionnaire), we seek its conditions and impacts on Macao residents in terms of interactive mindfulness and participants’ expectation of testing, for the first time in Macao, a virtual reality grave mourning experience. C3 - The creative process: reflections on contemporary creativity DA - 2022/// PY - 2022 SP - 22 EP - 23 UR - https://multimodus.ipportalegre.pt/ ER - TY - CONF TI - Images of Law in Chinese Crime Fiction AU - Morais, Isabel AB - Crime fiction in China emerged in the 1890s in translations of Western works, and evolved from the mere imitation of Western crime fiction to becoming an autonomous literary genre. Despite fluctuations in popularity, the genre of Chinese crime fiction, the plots of which are based on true cases, has retained a reasonably constant presence on the literary scene, and has captured the popular imagination in contemporary China and, more recently, across the world. After the demise of Mao, under whose governance the genre was banned, the government of the early Deng regime began to favor so-called “legal system literature” (fazhi wenxue), and aimed to use it to propagate moral principles and maintain political control in opposition to writers who strived for independence and originality. Since the mid and late 1980s, which were considered the heyday of Chinese crime fiction, and the expansion of the legal system and legal institutions, crime fiction has served to illuminate the role of law and to display new social perceptions. To investigate these attitudes, I focus on works of contemporary Chinese crime fiction by arguing that they are expressions of a confluence of cultural exchange and new trends. Several factors may have contributed to such a change, from the impact of the cinema and television serials in China to the celebrity status of Chinese detectives, lawyers and judges both as crime solvers and writers in the Chinese mainland and amongst the Chinese writing diaspora. An important finding is that besides giving detailed descriptions of legal procedures, all of the works studied have clearly shifted away from the traditional formula of Chinese crime fiction, that is, of the quest of a hero for justice, punishment, and revenge, to focus on the process of solving crime and the rendering of justice through legal processes. It seems that crime fiction is becoming crucial in conveying a new understanding of citizen’s rights in an attempt to fit into ongoing contemporary debates on universalistic notions of justice and the competence of legal institutions to provide justice to increasingly marginalized sectors of contemporary China. DA - 2014/01/01/ PY - 2014 DP - ResearchGate ER - TY - CONF TI - Engaging: Creative Placemaking in Macau and Hong Kong AU - Mendes, Carla de Utra AU - Simões, José Manuel T2 - Individual, Community & Society: Conflict, Resolution & Synergy AB - Nowadays, contemporary art practices have been expanding into fields outside their own borders. According to Claire Bishop (2012), this expanded field of post-studio practices currently goes under a variety of names: socially engaged art, community-based art, experimental communities, dialogic art, littoral art, interventionist art, participatory art, collaborative art, contextual art and (most recently) social practice. By engaging, artists nurture the sense of belonging and search for an identity of the place they inhabit. In Hong Kong and Macao, as well as in the Pearl River Delta and China in general, the speed of urban transformation is forcing artists to reconsider their participation in the city in order to develop a creative place making process that is according to the new identity of the place. By doing so, they are also included in what has been defined as “creative industries” that tries to build a new image of the urban fabric. Linked with this sort of collective attitude, there is also an attempt to find a sense of local identity that has been disappearing in the face of these major developments. Engaging with the city and the communities may constitute, therefore, a challenge for the young generation, especially in hybrid places such as Hong Kong and Macao, where artists find themselves in an effort to understand the core values of their fragmented identity. In this paper we will analyze some projects that artists are doing in both SAR´s, in order to create a sense of place in this state of transition. C3 - The Asian Conference on Arts and Humanities 2014 – Official Conference Proceedings DA - 2014/// PY - 2014 PB - IAFOR UR - https://papers.iafor.org/proceedings/conference-proceedings-acah2014/ ER - TY - CONF TI - Creative Engagement: Multimodal digital games in children's learning environment in Macau S.A.R. AU - Martins de Abreu, F. AU - Barbosa, Álvaro T3 - ARTECH2017 AB - One of the biggest challenges that we have encountered, when trying to encourage digital games in schools, is trying to explain what its benefits are in teaching and learning environments. In this pilot experimental study we explore how multimodal audio and visual games can be used in learning environments for children, specifically by fostering creative behaviors through User-Centered design approaches. To achieve this objective, a framework is being developed with multimodal experiences based on flexible design patterns that exploits basic visual and audio elements, allowing children from three to six years of age to play and learn through fun and subsequently trigger creative behaviors. These studies are making use of tangible objects, digital games and mobile platforms. We are making use of commercial digital games to understand and discuss the affordances of these games in an educational environment and how they support creativity in learning. (Fig.1) C1 - New York, NY, USA C3 - Proceedings of the 8th International Conference on Digital Arts DA - 2017/09/06/ PY - 2017 DO - 10.1145/3106548.3106599 DP - ACM Digital Library SP - 47 EP - 54 PB - Association for Computing Machinery SN - 978-1-4503-5273-4 ST - Creative Engagement UR - https://dl.acm.org/doi/10.1145/3106548.3106599 Y2 - 2023/04/25/00:00:00 KW - Children KW - Creative Learning KW - Devices KW - Digital Games KW - Mobile KW - Multimodal KW - Tangible Technologies KW - User-Centered Design ER - TY - CONF TI - Assessing Driving Behavior in Public Transportation through Mobile Crowd Sensing: A Concept Proposal for Macau Public Transportation System AU - Ma, Fa Chun AU - Tóng, Sok Hán AU - Cordeiro, João T2 - 2016 10th International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing (IMIS) AB - This paper introduces a concept proposal for accessing driving behavior in public transportation through Mobile Crowd Sensing (MCS), as part of a long-term research project on Advanced Public Transportation System (APTS). The proposed concept makes use of mobile device's accelerometer and passengers' qualitative evaluation to identify aggressive driving behavior, which is believed to be a major factor for unnecessary accidents and fuel consumption. A survey and comparison of IT services (mobile applications and websites) provided by Macau Government and private bus companies in Macau, regarding bus-related information, such as fares, routes and route diversions is also provided. C1 - Fukuoka C3 - 2016 10th International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing (IMIS) DA - 2016/// PY - 2016 DO - 10.1109/IMIS.2016.63 DP - IEEE Xplore SP - 267 EP - 271 PB - IEEE - Institute of Electrical and Electronics Engineers ST - Assessing Driving Behavior in Public Transportation through Mobile Crowd Sensing UR - https://ieeexplore.ieee.org/document/7794474 ER - TY - CONF TI - Re-experiencing Street Signage with Augmented Reality around the City of Macau AU - Lio, Si Weng AU - Martins de Abreu, F. T2 - 11th International Conference on Digital and Interactive Arts (ARTECH2023) C1 - Faro, Portugal C3 - Proceedings of the 11th International Conference on Digital and Interactive Arts (ARTECH2023) DA - 2023/11/28/30 PY - 2023 DO - 10.1145/3632776.3632806 PB - ARTECH ER - TY - CONF TI - Understanding Stakeholders’ Perspectives Towards Serious Games for Vocational Training for People with Intellectual Disabilities in Macau AU - Lei, Choi On AU - Cardoso, Jorge C. S. A2 - Göbl, Barbara A2 - van der Spek, Erik A2 - Baalsrud Hauge, Jannicke A2 - McCall, Rod T3 - Lecture Notes in Computer Science AB - People with intellectual disabilities need vocational training and support in order to be able to get into the work market and maintain their workplace. In Macau SAR, China, the vocational training ecosystem still operates in fully classic, in-person, fashion, which means it is susceptible to pandemic situations such as COVID-19. This causes a big disruption to the training when isolation measures are in place. Our goal is to study the introduction of serious games for vocational training of people with disabilities in Macau. This work presents a study to assess the training benefits of serious games and usability factors, understand the acceptability and adoption factors/benefits of serious games for vocational training for people with intellectual disabilities and associated stakeholders in Macau. C1 - Cham C3 - Entertainment Computing – ICEC 2022 DA - 2022/// PY - 2022 DO - 10.1007/978-3-031-20212-4_26 DP - Springer Link SP - 320 EP - 330 LA - en PB - Springer International Publishing SN - 978-3-031-20212-4 KW - People with intellectual disabilities KW - Serious games KW - Vocational training ER - TY - CONF TI - Facebook as an Informal Learning Space Channel: The São José, Macao Cases AU - Kio, Su Long AU - Negreiros, Joao T2 - 2013 Learning and Teaching in Computing and Engineering AB - Broadly, on-line communication platforms are online resources that allow the exchange of information using the Internet. They include Email, Instant Messaging, Online Open Forums, Online Blogging and Social Networking Sites. All these platforms have their own specialties and properties. In education, there are great advantages for high-schools to utilize these online communication platforms, especially Online Open Forums and Social Networking Sites. Communication is the backbone of education. Everything from classroom teaching to school policy making depends on effective communication [1]. With these new communication platforms at hand, schools can develop more adaptable and friendly channels among students, teachers and management (only the first two interveners are covered under this study). Various components of the schools will essentially work together in a more collaborative and regenerative way [2]. This research paper analyses how online communication platforms are changing the internal nature of education. It takes sample populations from two schools in Macao (Pre-University of the University of Saint Joseph, USJ, and Colégio Diocesano de São José, CDSJ) with different backgrounds such as medium of language, level of degree, professor's background and style of teaching. Teachers of these schools are communicated first for their opinion on key elements to improve learning with online communication platforms. These factors are implemented in a platform such as Social Networking Sites. As expected, students are instructed to utilize this platform (Facebook) to enhance their learning practice and experience. The result of this utilization is assessed in terms of student opinions and feedback. C3 - 2013 Learning and Teaching in Computing and Engineering DA - 2013/03// PY - 2013 DO - 10.1109/LaTiCE.2013.17 DP - IEEE Xplore SP - 70 EP - 76 ST - Facebook as an Informal Learning Space Channel KW - Educational institutions KW - Electronic mail KW - Facebook KW - Internet KW - Macao KW - Visualization KW - communication KW - incidental education KW - social networking sites ER - TY - CONF TI - Are Luminous Devices Helping Musicians to Produce Better Aural Results, or Just Helping Audiences Not To Get Bored AU - Joaquim-Fernandes, Vitor AU - Barbosa, Alvaro T3 - Proceedings of the Conference on Computation, Communication, Aesthetics and X (XCOAX 2013) C1 - Italy C3 - Proceedings of the Conference on Computation, Communication, Aesthetics and X (XCOAX 2013) DA - 2013/// PY - 2013 DP - ORCID ER - TY - CONF TI - A Review on Open Innovation and Absorptive Capacity in Small and Medium Enterprises during the last decade - Analyzing Bibliometrics to Understand the Development of the Field AU - Ip, Chi Hang AU - Lobo Marques, Joao Alexandre AU - Dos Santos Silva, Bruno Riccelli AU - Cortez, Paulo Cesar AU - Barbosa, Alvaro T3 - ICEME '23 AB - Small and medium-sized enterprises (SMEs) can benefit significantly from open innovation by gaining access to a broader range of resources and expertise using absorptive capacitive, and increasing their visibility and reputation. Nevertheless, multiple barriers impact their capacity to absorb new technologies or adapt to develop them. This paper aims to perform an analysis of relevant topics and trends in Open Innovation (OI) and Absorptive Capacity (AC) in SMEs based on a bibliometric review identifying relevant authors and countries, and highlighting significant research themes and trends. The defined string query is submitted to the Web of Science database, and the bibliometric analysis using VOSviewer software. The results indicate that the number of scientific publications has consistently increased during the past decade, indicating a growing interest of the scientific community, reflecting the industry interest and possibly adoption of OI, considering Absorptive. This bibliometric analysis can provide insights on the most relevant regions the research areas are under intensive development. C1 - New York, NY, USA C3 - Proceedings of the 2023 14th International Conference on E-business, Management and Economics DA - 2023/12/15/ PY - 2023 DO - 10.1145/3616712.3616786 DP - ACM Digital Library SP - 417 EP - 422 PB - Association for Computing Machinery SN - 9798400708022 UR - https://dl.acm.org/doi/10.1145/3616712.3616786 Y2 - 2024/01/01/00:00:00 KW - Absorptive Capacity KW - Bibliometric analysis KW - Open innovation KW - SMEs KW - VOSviewer ER - TY - CONF TI - Composing with Soundscapes: an Approach Based on Raw Data Reinterpretation. AU - Gomes, Jose AU - Pinho, N. AU - Lopes, F. AU - Costa, G. AU - Dias, R. AU - Barbosa, Alvaro T3 - Proceedings of the Conference on Computation, Communication, Aesthetics and X (XCOAX 2014); Porto, Portugal. C3 - Proceedings of the Conference on Computation, Communication, Aesthetics and X (XCOAX 2014); Porto, Portugal. DA - 2014/// PY - 2014 DP - ORCID ST - Composing with Soundscapes ER - TY - CONF TI - INNOVATING IN OPEN DISTANCE TEACHING WITH FACE-TO-FACE RETREATS WITHIN A DOCTORAL PROGRAM IN DIGITAL MEDIA ART AU - Fernandes-Marcos, A AU - Tavares, M C1 - Valencia C3 - Proceedings of 16th annual International Technology, Education and Development Conference (INTED2022 DA - 2022/03/07/8 PY - 2022 DO - 10.21125/inted.2022.0938 DP - USJ Library SP - 3336 EP - 3343 LA - English PB - IATED Academy SN - 978-84-09-37758-9 ST - INTED 2022 conference proceedings UR - http://hdl.handle.net/10400.2/11827 ER - TY - CONF TI - Beyond Physical Boundaries—Organising a Virtual Exhibiton with NFTs for an International Conference AU - Estadieu, Gerald AU - Ng, S.O.K.M. AU - Martins de Abreu, F. AU - Farinha, D.F. T2 - ARTECH 2023 - 11th International Conference on Digital and Interactive Arts C1 - Faro, Portugal C3 - 11th International Conference on Digital and Interactive Arts (ARTECH 2023) DA - 2023/11/28/30 PY - 2023 DO - https://doi.org/10.1145/3632776.3632815 PB - ARTECH ER - TY - CONF TI - 3D Printing Objects As Installation Art: Standing Humanity: 3D Yan Character AU - Estadieu, Gérald AU - Martins de Abreu, F. AU - Barbosa, Álvaro T3 - Proceedings of the 8th International Conference on Digital Arts C1 - Macau, China C3 - Proceedings of the 8th International Conference on Digital Arts (ARTECH 217) DA - 2017/// PY - 2017 DO - 10.1145/3106548.3106588 DP - USJ Library SP - 1 EP - 7 PB - ACM SN - 978-1-4503-5273-4 ST - 3D Printing Objects As Installation Art UR - http://doi.acm.org/10.1145/3106548.3106588 Y2 - 2021/01/29/04:20:03 ER - TY - CONF TI - Book of Proceedings of ARTeFACTo2022MACAO, Third International Conference on Digital Creation in Arts, Media and Technology - Emerging Extended Realities. 24-25 Nov. 2022, Macao. IEEE ISBN 979-8-3503-1004-7 T2 - 2022 Third International Conference on Digital Creation in Arts, Media and Technology (ARTeFACTo) A2 - Estadieu, Gerald C1 - Macao, Macao C3 - 2022 Third International Conference on Digital Creation in Arts, Media and Technology (ARTeFACTo) DA - 2022/// PY - 2022 DO - 10.1109/ARTeFACTo57448.2022 DP - DOI.org (Crossref) PB - IEEE SN - 979-8-3503-1004-7 ER - TY - CONF TI - Hacking: Toward a Creative Methodology for Cultural Institutions AU - Estadieu, G AU - Caires, C. S C1 - Lisbon, Portugal C3 - 8th Lisbon Summer School for the Study of Culture at Microsoft headquarters DA - 2018/// PY - 2018 ER - TY - CONF TI - Teaching and learning with MOOCs: computing academics' perspectives and engagement AU - Eckerdal, Anna AU - Kinnunen, Päivi AU - Thota, Neena AU - Nylén, Aletta AU - Sheard, Judy AU - Malmi, Lauri T3 - ITiCSE '14 AB - During the past two years, Massive Open Online Courses (MOOCs) have created wide interest in the academic world raising both enthusiasm for new opportunities for universities and many concerns for the future of university education. The discussion has mainly appeared in non-scientific forums, such as magazine articles, columns and blogs, making it difficult to judge wider opinions within academia. To collect more rigorous data we surveyed teachers, researchers, and academic managers on their opinions and experiences of MOOCs. In this paper, we present our analysis of responses from the computer science academic community (n=137). Their feelings about MOOCs are highly mixed. Content analysis of open-ended questions revealed that the most often mentioned positive aspects included affordances of MOOCs, freedom of time and location for studying, and the possibility to experience teaching from top-level international teachers/experts. The most common negative aspects included concerns about pedagogical designs of MOOCs, assessment practices, and lack of interaction with the teacher. About half the respondents claimed they had not changed their teaching as a result of MOOCs, a small number used MOOCs as learning resources and very few were engaging with MOOCs in any significant way. C1 - New York, NY, USA C3 - Proceedings of the 2014 conference on Innovation & technology in computer science education DA - 2014/06/21/ PY - 2014 DO - 10.1145/2591708.2591740 DP - ACM Digital Library SP - 9 EP - 14 PB - Association for Computing Machinery SN - 978-1-4503-2833-3 ST - Teaching and learning with MOOCs UR - https://dl.acm.org/doi/10.1145/2591708.2591740 Y2 - 2023/04/11/00:00:00 KW - computing academics KW - distance learning KW - e-learning KW - moocs massive open online courses KW - open learning KW - pedagogy ER - TY - CONF TI - The gender gap in science, engineering, technology & mathematics: unfolding traditional mindsets AU - Correia, Ana AU - Marques, Ana T2 - Proceedings of Fifth International Conference of Education, Research and Innovation DA - 2012/// PY - 2012 SP - 6070 EP - 6078 SN - 978-84-616-0763-1 ER - TY - CONF TI - Audience Participation in Interactive Art Systems: Is Instructional Signage a Necessary Evil? AU - Cordeiro, João AU - Martins de Abreu, F. AU - Estadieu, Gerald T2 - ARTECH2017: Eighth International Conference on Digital Arts C1 - Macau China C3 - Proceedings of the 8th International Conference on Digital Arts DA - 2017/09/06/ PY - 2017 DO - 10.1145/3106548.3106595 DP - USJ Library SP - 31 EP - 37 LA - en PB - ACM SN - 978-1-4503-5273-4 ST - Audience Participation in Interactive Art Systems UR - https://dl.acm.org/doi/10.1145/3106548.3106595 Y2 - 2022/10/27/15:40:23 ER - TY - CONF TI - Promoting Awareness for the Acoustic Phenomenon: a Survey of Pedagogical Practices and Research Projects Developed at EA/CITAR AU - Cordeiro, João AU - Gomes, José Alberto AU - Gonçalves, Miguel T2 - Invisible Places AB - At EA/CITAR (School of Arts/Research Centre in Science and Technology of the Arts), sound has always assumed a fundamental role, both in academic research and curricular offer, featuring a Master Program in Sound Design and a Doctoral Program Specialization in Computer Music. This paper presents an overview of some recent artistic/research projects undertaken by students and researchers at this institution, which stimulate the user/listener awareness for the acoustic phenomenon. Furthermore, we describe three pedagogical practices, stemming from Soundscape and Film Sound studies, which aim at training students to avoid the devious influence of sight on the assessment of soundscapes. C1 - Viseu, Portugal DA - 2014/// PY - 2014 SP - 15 LA - English UR - http://repository.uwl.ac.uk/id/eprint/5258/1/cordeiro2014.pdf ER - TY - CONF TI - A Soundscape Assessment Tool Based On A Massive Multichannel Loudspeaker Setup AU - Cordeiro, Joao AU - Barbosa, Alvaro AU - Santos, A. T3 - Proceedings of Echopolis-Days of Sound 2013: Sounds, noise and music for re-thinking sustainable city and econeighborhood C3 - Proceedings of Echopolis-Days of Sound 2013: Sounds, noise and music for re-thinking sustainable city and econeighborhood DA - 2013/// PY - 2013 DP - ORCID ER - TY - CONF TI - The Foundation of Soundscape-Lab in Macau. AU - Cordeiro, Joao AU - Barbosa, Alvaro AU - Martins, Luis AU - Gomes, Jose T3 - Proceedings of Conferencias Y Comunicaciones de Tecnoacustica 2014 - 45o Congreso Espanol de Acustica; Murcia, Spain. C3 - Proceedings of Conferencias Y Comunicaciones de Tecnoacustica 2014 - 45o Congreso Espanol de Acustica; Murcia, Spain. DA - 2014/// PY - 2014 DP - ORCID ER - TY - CONF TI - Soundscape-Sensing in Social Networks. AU - Cordeiro, Joao AU - Barbosa, Alvaro T3 - Proceedings of AIA-DAGA 2013 Conference on Acoustic; Merano, Italy. C1 - Italy C3 - Proceedings of AIA-DAGA 2013 Conference on Acoustic; Merano, Italy. DA - 2013/// PY - 2013 DP - ORCID ER - TY - CONF TI - Using smartphones as personal monitoring tools for the acoustic environment AU - Cordeiro, Joao AU - Barbosa, Alvaro T3 - Proceedings of Conferencias Y Comunicaciones de Tecnoacustica 2013 - 44o Congreso Espanol de Acustica C1 - Valladoli C3 - Proceedings of Conferencias Y Comunicaciones de Tecnoacustica 2013 - 44o Congreso Espanol de Acustica DA - 2014/// PY - 2014 DP - ORCID ER - TY - CONF TI - Experience the Past in the Present with Immersive Technologies AU - Chang, Tin Lan AU - Martins de Abreu, F. T2 - Multimodus’22 - 1st International Conference on Sound and Image in Art & Design AB - Countless historical sites worldwide have become unrecognisable based on their historical context. Many are cultural heritage structures with significant historical and aesthetic importance. The majority have not been well preserved; worse, some were demolished (Stenning, 2015). Furthermore, structures are part of a dynamic and changing environment, and their location within the original landscape is not always clear. People have gradually forgotten cultural traditions as environments where historical stories took place, and the look and feel have been corrupted. Immersive Virtual Reality (V.R.) allows us to relive and explore the past. However, in the Pearl River Delta Region, specifically Macau S.A.R., V.R. is still in its infancy and is not frequently used for reproducing historical sceneries. Our research focuses on reproducing heritage structures and scenery based on scarce historical information. It shows how to incorporate facts and memories into the design and create engaging, immersive experiences in V.R. scenery that takes place, both inside and outside of a cultural heritage site that has lost its original appearance. Following this, a prototype was created with specific parameters relating to past and present sceneries. We partially reproduced an existing building complex currently being used for creative and commercial purposes, but it was a shelter for the poor and a house for old ladies to live in. There were not enough facts or images linked to the inner space in the past. Inadequate information allows audiovisual scene creators to be more imaginative. The prototype focuses on a functional design that integrates cultural traits tied to local industries. The researcher used image processing software, and web 3D tools (A-Frame 1.1.0). Users can navigate by virtually “walking” and starting the visual tour; simultaneously, the story unfolds as the timeline progresses. After entering, the users jump from the present to a specific era in the past. With audio guidance, users enter the private space, shared areas, working space, etc. Users can interact with objects from the virtual scenes while the interface displays relevant audiovisual introductions. Users could utilise the virtual system to learn how the old ladies led their daily lives in the Pearl River Delta Region and grasp the local single ladies’ group lifestyle at a specific time in the past (Kwong, 2020). The interactive experience enhances the users’ interest; additionally, the users become more familiar with the region’s traditional customs. With this approach, we can create old stories using modern technology. A-Frame provides users with great convenience and can be used by any Internet browser without relying on professional V.R. devices. The content from this usage provides a greater understanding of our heritage buildings and their historical context to the wider community. This could be used in other heritage sites worldwide to reproduce and maintain structural qualities over time. This immersive experience could be a means to navigate the past while in the present. This application could benefit exhibition developers, and visitors, notably in exhibition guided tours, virtual tours inside museums, or educational assisted historical storytelling. C1 - Portugal DA - 2022/06// PY - 2022 SP - 53 EP - 54 PB - Instituto Politécnico de Portalegre SN - 978-989-8806-49-9 UR - https://multimodus.ipportalegre.pt/wp-content/uploads/2022/10/BOOK-OF-ABSTRACTS-MULTIMODUS.pdf ER - TY - CONF TI - Computer Science Students' Perception of Computer Network Security AU - Cambazoglu, Volkan AU - Thota, Neena T2 - 2013 Learning and Teaching in Computing and Engineering AB - In the last decade, the progress of internet technologies has led to a significant increase in security and privacy issues for users. This study aims to investigate how computer science students perceive computer network security. Thirty three students participated in the study in which we gathered data through a questionnaire. In this paper, we present an analysis that is inspired by the phenomenographic approach. Our conclusion is that the students have different levels of understanding of computer network security depending on their usage of the concepts they have learned, their theoretical or practical orientation to the subject, and their interest in the field. C3 - 2013 Learning and Teaching in Computing and Engineering DA - 2013/03// PY - 2013 DO - 10.1109/LaTiCE.2013.19 DP - IEEE Xplore SP - 204 EP - 207 KW - Computer Network Security KW - Computer Science Education Research KW - Computer security KW - Educational institutions KW - Protocols KW - Training KW - Wireless networks ER - TY - CONF TI - The concept of “Object-image” revisited through the interactive-film installation “Sense of Place” AU - Caires, C. S AU - Estadieu, G T2 - Besides the Screen 2020 C1 - ISMAI, Porto DA - 2020/// PY - 2020 ER - TY - CONF TI - A Glimpse into the Cultural Situatedness of Computer Science: Some Insights from a Pilot Study AU - Berglund, Anders AU - Thota, Neena T2 - 2014 International Conference on Teaching and Learning in Computing and Engineering AB - To what extent is students' understanding of computer science culturally situated? This, possibly philosophical question, has come to the surface at Uppsala University, Uppsala, Sweden, where many Chinese students study computer science together with the local students. We did an exploratory study using email interviews to see if our intuitions could be relied on. We collected data from Chinese students studying in master programs and analysed the data using a phenomenographic perspective. A complex intertwined relationship between the content of their learning (the WHAT), the ways in which they went about studying (the HOW), the aims of their studies (the WHY), and the competencies developed from the intercultural context they studied in (the WHERE) was observed. In this paper we offer some insights from the results of the pilot study and discuss how they have shaped our on-going study in the field. C3 - 2014 International Conference on Teaching and Learning in Computing and Engineering DA - 2014/04// PY - 2014 DO - 10.1109/LaTiCE.2014.25 DP - IEEE Xplore SP - 92 EP - 99 ST - A Glimpse into the Cultural Situatedness of Computer Science KW - Computer science KW - Context KW - Cultural differences KW - Educational institutions KW - Global communication KW - Interviews KW - computer science education KW - cultural context ER - TY - CONF TI - Sounding Architecture: Inter-Disciplinary Studio at HKU AU - Barbosa, Alvaro AU - Tsang, Thomas AB - Sounding Architecture, is the first collaborative teaching development between Department of Architecture and Department of Music at the University of Hong Kong (HKU), introduced in Fall 2016. In this paper we present critical observations about the studio after a final public presentation of all projects. The Review was conducted with demonstrations by groups of students supervised by different Lecturer, in each case focusing on a different strategy to create a connection between Sound, Music, Acoustics, Space and Architectural Design. There was an assumption that the core working process would have to include the design of a new musical instrument, which in some cases became the final deliverable of the Studio and in other cases a step in a process that leads to a different outcome (such as an architectural Design, a performance or social experiment). One other relevant aspect was that Digital technology was used in the design and fabrication of the physical instruments' prototypes, but in very few cases, it was used in the actual generation or enhancement of sound, with the instruments relying almost exclusively in acoustic and mechanical sound. C1 - Copenhagen C3 - Proceedings of the International Conference on New Interfaces for Musical Expression DA - 2017/// PY - 2017 DO - https://doi.org/10.5281/zenodo.1176167 SP - 48 EP - 51 LA - English PB - Aalborg University ST - Sounding Architecture UR - https://zenodo.org/record/1176167#.YBJ9OegzZZU Y2 - 2021/01/28/09:02:09 ER - TY - CONF TI - Accuracy of ITU-R BS.1770 Algorithm in Evaluating Multi-track Material AU - Barbosa, Alvaro AU - Pestana, Pedro AU - Reiss, Josh T3 - Proceedings of the 133rd Audio Engineerg Soceity Convention C3 - Proceedings of the 133rd Audio Engineerg Soceity Convention DA - 2012/// PY - 2012 DP - ORCID PB - Audio Engineerg Soceity ER - TY - CONF TI - Loudness Measurement of Multitrack Audio Content Using Modifications of ITU-R BS.1770 AU - Barbosa, Alvaro AU - Pestana, Pedro AU - Reiss, Josh T3 - Proceedings of the 134th Audio Engineerg Soceity Convention C1 - Rome, Italy C3 - Proceedings of the 134th Audio Engineerg Soceity Convention DA - 2013/// PY - 2013 DP - ORCID ER - TY - CONF TI - Radial String Chimes: A Behavioural Driven Tangible Instrument Derived from Networked Music Performance Practices AU - Barbosa, Alvaro AU - Olga Ng Ka Man, Sandra AU - Estadieu, G T2 - Ubimus 2023 AB - Research in ubiquitous networked music systems has unveiled the potential of behavioural-driven interaction interfaces as an effective model to cope with network communication delays in remote musical performances. Most of the techniques developed under these premises are based on digital music interfaces implemented on laptop computers or tablet devices, where a certain degree of gestural control comes as an added dimension. The purpose of this paper is to present an implementation of such type of interfaces in the form of a physical tangible musical instrument, contemplating multiple expressive possibilities. This is viable at the current stage of technological development thanks to leveraging 3D printing and laser cutting technologies for effective prototyping and testing of such a device. The paper seeks to demonstrate that this approach opens a wide range of possibilities for creating musical instruments with versatility and expressiveness beyond what is usually accomplished in traditional instruments. This implementation, entitled “Radial String Chimes,” is presented with its advantages, the challenges it faces, and the methods used to create it. Finally, the paper will offer suggestions for further developing such an instrument to unlock its potential. C1 - Derry, UK C3 - Proceedings of UbiMus2023, II- Ubiquitous Music Symposium DA - 2023/11/02/ PY - 2023 DO - 10.17613/mvs6-wn75 PB - Ulster University UR - https://hcommons.org/deposits/item/hc:63221 ER - TY - CONF TI - NIME Education at the School of Arts of the Portuguese Catholic University / CITAR AU - Barbosa, Alvaro AU - Martins, Luis T3 - Proceedings of the Learning and Teaching in Computing and Engineering (LaTiCE) Conference C1 - Macau SAR, China C3 - Proceedings of the Learning and Teaching in Computing and Engineering (LaTiCE) Conference DA - 2013/// PY - 2013 DP - ORCID ER - TY - CONF TI - Perfect Take: Experience Design and New Interfaces for Musical Expression AU - Barbosa, Alvaro AU - Makelberge, Nicolas AU - Perrota, Andre AU - Ferreira, Luis Sarmento T3 - Proceedings of the Conference on New Interfaces for Musical Expression (NIME 2012) C3 - Proceedings of the Conference on New Interfaces for Musical Expression (NIME 2012) DA - 2012/// PY - 2012 DP - ORCID PB - NIME ST - Perfect Take ER - TY - CONF TI - Monitoring Temporal Personal Information Regarding Soundscapes and Movement, as a Way to Enhance Social Interactions AU - Barbosa, Alvaro AU - Cordeiro, Joao T3 - Proceedings of the 8th International Workshop on Haptic and Audio Interaction Design (HAID) C3 - Proceedings of the 8th International Workshop on Haptic and Audio Interaction Design (HAID) DA - 2013/// PY - 2013 DP - ORCID PB - Springer - Lecture Notes in Computer Science ER - TY - CONF TI - Potential for the design of an energy saving facade system using agglomerated cork: Implications in subtropical climates AU - Afonso, Filipe T2 - The 2nd International Conference on Sustainable Buildings and Structures C1 - Suzhou, China C3 - Proceedings of the 2nd International Conference on Sustainable Buildings and Structures DA - 2019/// PY - 2019 DP - Google Scholar SP - 185 PB - Jiaotong Liverpool University ST - Potential for the design of an energy saving facade system using agglomerated cork UR - https://scholar.google.com/scholar?cluster=2603268218233348583&hl=en&oi=scholarr Y2 - 2023/10/30/04:09:12 ER - TY - CONF TI - Study of the Compositional Rules of Design in Chaoshan Traditional House: A Computational Approach AU - Afonso, Filipe T3 - ARTECH 2021 AB - This study is an attempt to understand and describe the compositional principles of Chaoshan traditional houses (CTH) through a computational space syntax. In this approach, the space syntax is used to describe and verify the compositional rules of Chaoshan houses. Chaoshan rural residence is a classical Lingnan style building in Chaoshan area of eastern Guangdong province, associated with Teo-Swa people, a Han Chinese minority. This study takes the example the prototypes existing in the village of Zhupu, Haojiang District, Shantou city as a case study, to analyse the spatial form of the residences. The Zhupu village houses date from the Qing Dynasty - Qianlong period, around 1700 AD. The hypothesis of this study is that CTH buildings are a result of a space compositional rule system that can be described and replicated through a computational design methodology. This study will establish a computational architectural syntax, and is the first stage of an extended research work on the evolution of Chaoshan residential types. The understanding of this evolution may help, as future work, to develop urban strategies for adaptation of the CTH heritage buildings to the contemporary living conditions. As the result of this study is a computational 3D graphics modelling algorithm, the ability of the system to generate the house layouts is not limited to the reconstruction of existing typologies of CTH and its variations. The same algorithm will allow the generation of new housing schemes, with adaptation to design variables extracted from a particular site and region. C1 - New York, NY, USA C3 - 10th International Conference on Digital and Interactive Arts DA - 2022/02/20/ PY - 2022 DO - 10.1145/3483529.3483721 DP - ACM Digital Library SP - 1 EP - 8 PB - Association for Computing Machinery SN - 978-1-4503-8420-9 ST - Study of the Compositional Rules of Design in Chaoshan Traditional House UR - https://doi.org/10.1145/3483529.3483721 Y2 - 2023/10/29/00:00:00 KW - Chaoshan house KW - Qing dynasty KW - Space syntax KW - computational design KW - courtyard house ER -