TY - THES TI - To what extent social media plays a role in Macao emergency public communication? the Macao case study during Typhoon Hato (2017) AU - Ng, Ka Man A3 - Simões, José Manuel CY - Macau DA - 2019/// PY - 2019 DP - Library Catalog (Koha) LA - eng PB - University of Saint Joseph ST - To what extent social media plays a role in Macao emergency public communication? UR - http://library-opac.usj.edu.mo/cgi-bin/koha/opac-detail.pl?biblionumber=173259&query_desc=an%3A82710 KW - Thesis and Dissertations Master of Communication and Media (MCM) KW - University of Saint Joseph ER - TY - CONF TI - Applied Interactive Mindfulness: a virtual reality grave mourning user experience in the Chapel of St. Michael in Macao AU - Olga Ng Ka Man, Sandra AU - Caires, Carlos T2 - Multimodus’22 - 1st International Conference on Sound and Image in Art & Design AB - It has been proven in numerous research that mindfulness can be helpful to reduce stress and chronic pain (Hall, 2014; Lindström, n.d.; Tong et al., 2015). While interactive mindfulness has been one of the focuses in the recent mobile applications market, usually tackling three essential human senses: audio, visual, and touch, each mobile application has quite some different approaches in terms of interactivity. Some focus on the touch and visual, and some on audio (environmental sounds or instructing meditation). Immersing oneself in virtual reality (VR) creates a constant stream of interactivity. Nonetheless, what are the conditions for an (in)tangible virtual reality to be more effective? Under the COVID-19 pandemic and lockdown since the end of 2019, Macao has been facing a social concern that we cannot travel easily to visit our decedents’ graves abroad, let alone the existing concerns of expensive burial services, lack of space, and alternative burial options. Also, taking into consideration that standard funeral service in Macao is often too brief, and getting briefer, thus lacking the opportunity to properly farewell the decedent, this research is proposing a virtual reality 3D model construction of the Chapel of St. Michael, located in St. Michael the Archangel Cemetery in Macao, to be streamed on a 360 virtual tour platform, Kuula. co. By immersing in this virtual reality, the participant is to have a single user experience for mindfulness with the decedent. To ensure valid and reliable results that address the research aims and objectives, a single-user experiment is going to be set up with multiple electronic devices, namely, the smartphone iPhone X with cardboard VR, the tablet iPad Pro, and the Oculus Quest 2. The methodology to collect the data will be using observation and simulation. The experiment will be started with an introduction to the project and conducted with no instruction, allowing users to explore and examine all features in this immersive experience. Along with a post-experience survey (interview + questionnaire), we seek its conditions and impacts on Macao residents in terms of interactive mindfulness and participants’ expectation of testing, for the first time in Macao, a virtual reality grave mourning experience. C3 - The creative process: reflections on contemporary creativity DA - 2022/// PY - 2022 SP - 22 EP - 23 UR - https://multimodus.ipportalegre.pt/ ER - TY - BOOK TI - (Un)directed Reading: Selected Students' Work Directed Reading 2020/21 University of Saint Joseph, Macao, China A3 - Olga Ng Ka Man, Sandra CN - 823 CY - Macau DA - 2023/// PY - 2023 DP - Library Catalog (Koha) SP - 171 PB - University of Saint Joseph SN - 9789998159686 ST - (Un)directed Reading KW - Literature ER - TY - THES TI - 澳門小學非特教專業教師對融合教育之態度研究 =: A study on the Attitudes of the Non-specialized Teachers of Primary Schools in Macau towards Inclusive Education AU - Ng, Ka Man A3 - Chao, Chih Nuo A3 - University of Saint Joseph CN - M-ED 2023 NG,KA CY - Macau DA - 2023/// PY - 2023 DP - Library Catalog (Koha) SP - 74 LA - chi PB - University of Saint Joseph ST - 澳門小學非特教專業教師對融合教育之態度研究 = UR - https://library-opac.usj.edu.mo/cgi-bin/koha/opac-detail.pl?biblionumber=209182 KW - Thesis and Dissertations Master of Education (MED) KW - University of Saint Joseph KW - 小學 KW - 融合教育 KW - 非特教專業教師 ER - TY - JOUR TI - In Memorial and Serenity: Introducing VR Grave Mourning in the Chapel of St. Michael in Macao AU - Olga Ng Ka Man, Sandra AU - Caires, Carlos Sena T2 - International Journal of Creative Interfaces and Computer Graphics AB - Macao inhabit a population of 683,100. The birth rate has been dropping while the death rate has risen compared to two years ago. Cemeteries are becoming crowded, and burial spots are demanding. In this case, video calls and social media can be the solution. How about our beloved ancestors? Can we video call them on their memorial days? This paper presents a VR experience of immersing oneself in the 3D VR of the Chapel of St. Michael of Macao to create a peaceful atmosphere for grave mourning. The chapel is also a personal space where we can be truly isolated in serenity. It is a retreat to pray, disconnect, and reconnect to the beloved deaths that may not be buried in an easily accessible location. The authors propose a possible future of mourning our loved ones through virtual reality and telepresence: an immersive experience connected with Macao's extraordinary and cultural unicity. DA - 2022/01/01/ PY - 2022 DO - 10.4018/IJCICG.308300 DP - DOI.org (Crossref) VL - 13 IS - 1 SP - 1 EP - 17 LA - ng SN - 1947-3117, 1947-3125 ST - In Memorial and Serenity UR - https://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/IJCICG.308300 Y2 - 2022/11/09/05:55:56 ER - TY - CONF TI - Radial String Chimes: A Behavioural Driven Tangible Instrument Derived from Networked Music Performance Practices AU - Barbosa, Alvaro AU - Olga Ng Ka Man, Sandra AU - Estadieu, G T2 - Ubimus 2023 AB - Research in ubiquitous networked music systems has unveiled the potential of behavioural-driven interaction interfaces as an effective model to cope with network communication delays in remote musical performances. Most of the techniques developed under these premises are based on digital music interfaces implemented on laptop computers or tablet devices, where a certain degree of gestural control comes as an added dimension. The purpose of this paper is to present an implementation of such type of interfaces in the form of a physical tangible musical instrument, contemplating multiple expressive possibilities. This is viable at the current stage of technological development thanks to leveraging 3D printing and laser cutting technologies for effective prototyping and testing of such a device. The paper seeks to demonstrate that this approach opens a wide range of possibilities for creating musical instruments with versatility and expressiveness beyond what is usually accomplished in traditional instruments. This implementation, entitled “Radial String Chimes,” is presented with its advantages, the challenges it faces, and the methods used to create it. Finally, the paper will offer suggestions for further developing such an instrument to unlock its potential. C1 - Derry, UK C3 - Proceedings of UbiMus2023, II- Ubiquitous Music Symposium DA - 2023/11/02/ PY - 2023 DO - 10.17613/mvs6-wn75 PB - Ulster University UR - https://hcommons.org/deposits/item/hc:63221 ER - TY - CONF TI - (Un)Directed Reading, an interactive kiosk to encourage writing and reading AU - Olga Ng Ka Man, Sandra AU - Estadieu, Gerald AU - Farinha, Daniel T2 - Multimodus’22 - 1st International Conference on Sound and Image in Art & Design AB - (Un)Directed Reading is an interactive installation (Edmonds, 2010) initially derived from the “Directed Reading” course, which all undergraduate students at the University must take during their final year. In this course, students are assigned different writing exercises and research assignments to open their creative and constructive minds in writing (EdwardsGroves, 2012; McVey, 2008). Every year, at the end of the course and after a selection process, a collection of stories is uploaded to a database of original stories. We then developed an open-source application to print a receipt ticket from a thermal printer with a randomly picked story every time a user pushes a button. An arcade game-style button is installed on a kiosk designed in collaboration with students and set on the university's campus (left photo). The printed receipt presents a short extract of one of the stories and a QR code that links to the full story decorated with illustrations. In a modern society where most of our interactions are audiovisual-based, young generations are less and less encouraged to read and even less to write. By offering a simple kiosk installation with short stories and graphical illustrations, we propose a new interactive interface that can easily engage passers-by to eventually stimulate their reading and creativity. By reading these stories, students, professors, staff, and visitors can be surprised by the talent of our students, as it stimulates students to write new pieces to be selected. The interactive kiosk was accessible to all for a period of 3 months with 23 stories during which we automatically collected some data to use in quantitative analysis. In this first run, we focused on data from the user's interactions such as story printed, story read, date and time. It allowed us to see the ratio between the printed receipt and the actual online reading of a story and more. C3 - The creative process: reflections on contemporary creativity DA - 2022/// PY - 2022 SP - 83 EP - 85 UR - https://multimodus.ipportalegre.pt/ ER - TY - CHAP TI - Design Thinking Methodology and Text-To-Image Artificial Intelligence: A Case Study in the Context of Furniture Design Education AU - Caires, Carlos Sena AU - Estadieu, Gerald AU - Olga Ng Ka Man, Sandra T2 - Perspectives on Design and Digital Communication IV: Research, Innovations and Best Practices A2 - Martins, Nuno A2 - Brandão, Daniel A2 - Fernandes-Marcos, Adérito T3 - Springer Series in Design and Innovation AB - The design thinking methodology is a problem-solving approach that involves empathising with end-users, (re)defining problems, brainstorming solutions creatively, and experimenting with prototypes and testing. It has been widely adopted in education to help students develop critical thinking, creativity, and problem-solving skills in design. On the other hand, text-to-image artificial intelligence is a method used to generate images from natural language descriptors (usually referred to as prompts). Design thinking methodology can teach students to think creatively and critically about real-world problems when applied in the classroom. In the context of design teaching at the University of Saint Joseph, Macao, students use the design thinking methodology to develop innovative proposals for furniture design solutions. Combining design thinking methodologies with text-to-image artificial intelligence can further enhance the learning experience by allowing students to generate visual representations of their ideas during the ideation phase. The authors developed a systematic approach to generate images for ideation on furniture design based on prompting text-to-image (PTI). The analysis related students’ results who applied the design thinking methodology without using AI tools and the results generated using a standard text-to-image programme. By combining both methods, teachers can help students develop critical thinking, creativity, and problem-solving skills, while also allowing them to generate visual representations in a different paradigm and, by so, being able to communicate their ideas with the most appropriate support for them. CY - Cham DA - 2024/// PY - 2024 DP - Springer Link SP - 113 EP - 134 LA - en PB - Springer Nature Switzerland SN - 978-3-031-41770-2 ST - Design Thinking Methodology and Text-To-Image Artificial Intelligence UR - https://doi.org/10.1007/978-3-031-41770-2_7 Y2 - 2024/01/25/03:57:13 KW - Artificial intelligence KW - Design thinking KW - Education quality KW - Furniture design education KW - Text-to-image prompt ER - TY - CONF TI - Empirical Studies on the Conditions of Achieving Interactive Mindfulness Through Virtual Reality Single User Experience in Macao AU - Olga Ng Ka Man, Sandra AU - Caires, Carlos Sena A2 - Ciancarini, Paolo A2 - Di Iorio, Angelo A2 - Hlavacs, Helmut A2 - Poggi, Francesco T3 - Lecture Notes in Computer Science AB - Virtual reality, a computer-generated 3D environment, allows one to navigate and possibly interact, resulting in real-time simulation of one or more of the user’s five senses (Gutierrez et al., 2008; Vince, 2004). Virtual tours and places have swiftly become popular in education, professional training, arts, exhibitions, and medication and rehabilitation. The empirical studies derived from the PhD thesis research aim to identify the conditions for Macao’s single-user experience to achieve mindfulness in virtual reality through immersion and interactivity. C1 - Singapore C3 - Entertainment Computing – ICEC 2023 DA - 2023/// PY - 2023 DO - 10.1007/978-981-99-8248-6_27 DP - Springer Link SP - 329 EP - 334 LA - en PB - Springer Nature SN - 978-981-9982-48-6 KW - Single user experience KW - immersion KW - interactivity KW - mindfulness KW - virtual reality ER -