TY - CONF TI - Engaging School Students with Tangible Devices: Pilot Project with .NET Gadgeteer AU - Thota, Neena AU - Estadieu, Gerald AU - Ferrao, Antonio AU - Meng, Wong Kai T2 - 2015 International Conference on Learning and Teaching in Computing and Engineering (LaTiCE) C1 - Taipei, Taiwan C3 - 2015 International Conference on Learning and Teaching in Computing and Engineering DA - 2015/04// PY - 2015 DO - 10.1109/LaTiCE.2015.26 DP - USJ Library SP - 112 EP - 119 PB - IEEE SN - 978-1-4799-9967-5 ST - Engaging School Students with Tangible Devices UR - http://ieeexplore.ieee.org/document/7126242/ Y2 - 2022/10/27/15:42:39 ER - TY - CONF TI - Macao Soundscape as an Analysis Tool for Sound Quality Assessment AU - Pestana, Pedro AU - Barbosa, Alvaro AU - Estadieu, Gerald T2 - Multimodus’22 - 1st International Conference on Sound and Image in Art & Design AB - Macao SAR, China is one of the more densely-populated territories in the world, and as such necessarily struggles with Soundscape quality. Nonetheless, the territory has already been identified as a unique location for to function as a Soundscape living lab (Cordeiro et al., 2014), since it has a very small manageable area that includes many types of geographical varieties, from extremely high density urban areas to natural environments with dense vegetation highland or varied water front typologies. In addition, Macao has extremely wide multicultural population with a broad range of subjects that have diverse cultural perceptions and thresholds in regards to sonic cognition. The potential impact of this diversity has already been noticed in both tourism (To & Chung, 2019) and research (Chung et al., 2016). The concept of Soundscape itself is garnering increased awareness as a viable alternative to assess the quality of the sonic environment, of use to policy management and legislation, shown not only by the increasing numbers of scientific articles on the subject (Moscoso et al., 2018), but also by recent international standardisation efforts in measuring it (ISO,2018). In this talk we shall give a preliminary description and illustration of the Soundscape in a territory that is rich in diversity and has huge potential for citizen participation. This includes approaches like noise mapping, sound mapping, Soundwalks, grounded theory efforts for detailed descriptions of the environment and use of alternative objective metrics. We will describe how to use the richness of this gathered data in developing artificial-intelligence algorithms to autonomously assess and predict the evaluation of a given Soundscape based on recordings alone. This goal will alleviate the intense human effort in subjective assessment, and may prove to be an effective and substantial diagnostics tool in planning the soundscape for prospective built environments, functioning not only as an analysis and diagnostics tool, but as a design strategy for a sustainable sonic future. C1 - Portugal DA - 2022/06// PY - 2022 SP - 64 EP - 65 PB - Instituto Politécnico de Portalegre SN - 978-989-8806-49-9 UR - https://multimodus.ipportalegre.pt/wp-content/uploads/2022/10/BOOK-OF-ABSTRACTS-MULTIMODUS.pdf ER - TY - CONF TI - (Un)Directed Reading, an interactive kiosk to encourage writing and reading AU - Olga Ng Ka Man, Sandra AU - Estadieu, Gerald AU - Farinha, Daniel T2 - Multimodus’22 - 1st International Conference on Sound and Image in Art & Design AB - (Un)Directed Reading is an interactive installation (Edmonds, 2010) initially derived from the “Directed Reading” course, which all undergraduate students at the University must take during their final year. In this course, students are assigned different writing exercises and research assignments to open their creative and constructive minds in writing (EdwardsGroves, 2012; McVey, 2008). Every year, at the end of the course and after a selection process, a collection of stories is uploaded to a database of original stories. We then developed an open-source application to print a receipt ticket from a thermal printer with a randomly picked story every time a user pushes a button. An arcade game-style button is installed on a kiosk designed in collaboration with students and set on the university's campus (left photo). The printed receipt presents a short extract of one of the stories and a QR code that links to the full story decorated with illustrations. In a modern society where most of our interactions are audiovisual-based, young generations are less and less encouraged to read and even less to write. By offering a simple kiosk installation with short stories and graphical illustrations, we propose a new interactive interface that can easily engage passers-by to eventually stimulate their reading and creativity. By reading these stories, students, professors, staff, and visitors can be surprised by the talent of our students, as it stimulates students to write new pieces to be selected. The interactive kiosk was accessible to all for a period of 3 months with 23 stories during which we automatically collected some data to use in quantitative analysis. In this first run, we focused on data from the user's interactions such as story printed, story read, date and time. It allowed us to see the ratio between the printed receipt and the actual online reading of a story and more. C3 - The creative process: reflections on contemporary creativity DA - 2022/// PY - 2022 SP - 83 EP - 85 UR - https://multimodus.ipportalegre.pt/ ER - TY - CONF TI - Beyond Physical Boundaries—Organising a Virtual Exhibiton with NFTs for an International Conference AU - Estadieu, Gerald AU - Ng, S.O.K.M. AU - Martins de Abreu, F. AU - Farinha, D.F. T2 - ARTECH 2023 - 11th International Conference on Digital and Interactive Arts C1 - Faro, Portugal C3 - 11th International Conference on Digital and Interactive Arts (ARTECH 2023) DA - 2023/11/28/30 PY - 2023 DO - https://doi.org/10.1145/3632776.3632815 PB - ARTECH ER - TY - CONF TI - 3D Printing Objects As Installation Art: Standing Humanity: 3D Yan Character AU - Estadieu, Gérald AU - Martins de Abreu, F. AU - Barbosa, Álvaro T3 - Proceedings of the 8th International Conference on Digital Arts C1 - Macau, China C3 - Proceedings of the 8th International Conference on Digital Arts (ARTECH 217) DA - 2017/// PY - 2017 DO - 10.1145/3106548.3106588 DP - USJ Library SP - 1 EP - 7 PB - ACM SN - 978-1-4503-5273-4 ST - 3D Printing Objects As Installation Art UR - http://doi.acm.org/10.1145/3106548.3106588 Y2 - 2021/01/29/04:20:03 ER - TY - CONF TI - Book of Proceedings of ARTeFACTo2022MACAO, Third International Conference on Digital Creation in Arts, Media and Technology - Emerging Extended Realities. 24-25 Nov. 2022, Macao. IEEE ISBN 979-8-3503-1004-7 T2 - 2022 Third International Conference on Digital Creation in Arts, Media and Technology (ARTeFACTo) A2 - Estadieu, Gerald C1 - Macao, Macao C3 - 2022 Third International Conference on Digital Creation in Arts, Media and Technology (ARTeFACTo) DA - 2022/// PY - 2022 DO - 10.1109/ARTeFACTo57448.2022 DP - DOI.org (Crossref) PB - IEEE SN - 979-8-3503-1004-7 ER - TY - CONF TI - Audience Participation in Interactive Art Systems: Is Instructional Signage a Necessary Evil? AU - Cordeiro, João AU - Martins de Abreu, F. AU - Estadieu, Gerald T2 - ARTECH2017: Eighth International Conference on Digital Arts C1 - Macau China C3 - Proceedings of the 8th International Conference on Digital Arts DA - 2017/09/06/ PY - 2017 DO - 10.1145/3106548.3106595 DP - USJ Library SP - 31 EP - 37 LA - en PB - ACM SN - 978-1-4503-5273-4 ST - Audience Participation in Interactive Art Systems UR - https://dl.acm.org/doi/10.1145/3106548.3106595 Y2 - 2022/10/27/15:40:23 ER -