TY - JOUR TI - Design Explorations for 3D-Printed Modular Markers for eXtended-Reality Tangible User Interfaces: AU - Iok Fong, Chau AU - Cardoso, Jorge C. S. AU - Estadieu, Gerald Vincent T2 - International Journal of Creative Interfaces and Computer Graphics AB - Various materials, objects, and sensors have been explored earlier for creating tangible user interfaces (TUIs). However, there is little work on 3D-printed TUIs based on visual markers for smartphone-based extended reality (XR) experiences. The combination of visual markers and smartphones results in cheap, accessible XR systems within reach of many people. Combined with 3D printing, it could foster do-it-yourself (DIY) projects for XR experiences, which may further expand and open-up possibilities for accessible and tangible interaction. This work explores the design space of modular 3D-printed tangibles for smartphone-based XR. The authors report the design exploration process, provide several interactive 3D-printed markers, and reflect on the resulting possibilities. DA - 2022/01/01/ PY - 2022 DO - 10.4018/IJCICG.311426 DP - USJ Library VL - 13 IS - 1 SP - 1 EP - 15 LA - ng SN - 1947-3117, 1947-3125 ST - Design Explorations for 3D-Printed Modular Markers for eXtended-Reality Tangible User Interfaces UR - https://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/IJCICG.311426 Y2 - 2022/10/27/15:28:57 ER - TY - CHAP TI - Virtual Guia Fortress: A 3D-printed eXtended Reality Playset AU - Chau, Iok Fong AU - Cardoso, Jorge C. S. AU - Estadieu, Gerald T2 - Entertainment Computing – ICEC 2021 A2 - Baalsrud Hauge, Jannicke A2 - C. S. Cardoso, Jorge A2 - Roque, Licínio A2 - Gonzalez-Calero, Pedro A. CY - Cham DA - 2021/// PY - 2021 DP - USJ Library VL - 13056 SP - 370 EP - 376 LA - en PB - Springer International Publishing SN - 978-3-030-89393-4 978-3-030-89394-1 ST - Virtual Guia Fortress UR - https://link.springer.com/10.1007/978-3-030-89394-1_28 Y2 - 2022/10/27/15:37:21 ER - TY - CONF TI - Understanding Stakeholders’ Perspectives Towards Serious Games for Vocational Training for People with Intellectual Disabilities in Macau AU - Lei, Choi On AU - Cardoso, Jorge C. S. A2 - Göbl, Barbara A2 - van der Spek, Erik A2 - Baalsrud Hauge, Jannicke A2 - McCall, Rod T3 - Lecture Notes in Computer Science AB - People with intellectual disabilities need vocational training and support in order to be able to get into the work market and maintain their workplace. In Macau SAR, China, the vocational training ecosystem still operates in fully classic, in-person, fashion, which means it is susceptible to pandemic situations such as COVID-19. This causes a big disruption to the training when isolation measures are in place. Our goal is to study the introduction of serious games for vocational training of people with disabilities in Macau. This work presents a study to assess the training benefits of serious games and usability factors, understand the acceptability and adoption factors/benefits of serious games for vocational training for people with intellectual disabilities and associated stakeholders in Macau. C1 - Cham C3 - Entertainment Computing – ICEC 2022 DA - 2022/// PY - 2022 DO - 10.1007/978-3-031-20212-4_26 DP - Springer Link SP - 320 EP - 330 LA - en PB - Springer International Publishing SN - 978-3-031-20212-4 KW - People with intellectual disabilities KW - Serious games KW - Vocational training ER -