TY - CONF TI - 3D Printing Objects As Installation Art: Standing Humanity: 3D Yan Character AU - Estadieu, Gérald AU - Martins de Abreu, F. AU - Barbosa, Álvaro T3 - Proceedings of the 8th International Conference on Digital Arts C1 - Macau, China C3 - Proceedings of the 8th International Conference on Digital Arts (ARTECH 217) DA - 2017/// PY - 2017 DO - 10.1145/3106548.3106588 DP - USJ Library SP - 1 EP - 7 PB - ACM SN - 978-1-4503-5273-4 ST - 3D Printing Objects As Installation Art UR - http://doi.acm.org/10.1145/3106548.3106588 Y2 - 2021/01/29/04:20:03 ER - TY - CONF TI - A Review on Open Innovation and Absorptive Capacity in Small and Medium Enterprises during the last decade - Analyzing Bibliometrics to Understand the Development of the Field AU - Ip, Chi Hang AU - Lobo Marques, Joao Alexandre AU - Dos Santos Silva, Bruno Riccelli AU - Cortez, Paulo Cesar AU - Barbosa, Alvaro T3 - ICEME '23 AB - Small and medium-sized enterprises (SMEs) can benefit significantly from open innovation by gaining access to a broader range of resources and expertise using absorptive capacitive, and increasing their visibility and reputation. Nevertheless, multiple barriers impact their capacity to absorb new technologies or adapt to develop them. This paper aims to perform an analysis of relevant topics and trends in Open Innovation (OI) and Absorptive Capacity (AC) in SMEs based on a bibliometric review identifying relevant authors and countries, and highlighting significant research themes and trends. The defined string query is submitted to the Web of Science database, and the bibliometric analysis using VOSviewer software. The results indicate that the number of scientific publications has consistently increased during the past decade, indicating a growing interest of the scientific community, reflecting the industry interest and possibly adoption of OI, considering Absorptive. This bibliometric analysis can provide insights on the most relevant regions the research areas are under intensive development. C1 - New York, NY, USA C3 - Proceedings of the 2023 14th International Conference on E-business, Management and Economics DA - 2023/12/15/ PY - 2023 DO - 10.1145/3616712.3616786 DP - ACM Digital Library SP - 417 EP - 422 PB - Association for Computing Machinery SN - 9798400708022 UR - https://dl.acm.org/doi/10.1145/3616712.3616786 Y2 - 2024/01/01/00:00:00 KW - Absorptive Capacity KW - Bibliometric analysis KW - Open innovation KW - SMEs KW - VOSviewer ER - TY - CONF TI - A Soundscape Assessment Tool Based On A Massive Multichannel Loudspeaker Setup AU - Cordeiro, Joao AU - Barbosa, Alvaro AU - Santos, A. T3 - Proceedings of Echopolis-Days of Sound 2013: Sounds, noise and music for re-thinking sustainable city and econeighborhood C3 - Proceedings of Echopolis-Days of Sound 2013: Sounds, noise and music for re-thinking sustainable city and econeighborhood DA - 2013/// PY - 2013 DP - ORCID ER - TY - CONF TI - Accuracy of ITU-R BS.1770 Algorithm in Evaluating Multi-track Material AU - Barbosa, Alvaro AU - Pestana, Pedro AU - Reiss, Josh T3 - Proceedings of the 133rd Audio Engineerg Soceity Convention C3 - Proceedings of the 133rd Audio Engineerg Soceity Convention DA - 2012/// PY - 2012 DP - ORCID PB - Audio Engineerg Soceity ER - TY - JOUR TI - An eco-structuralism approach in soundscape (data) composition AU - Gomes, J.A. AU - Barbosa, A. AU - Penha, R. T2 - ACM International Conference Proceeding Series DA - 2014/// PY - 2014 DO - 10.1145/2636879.2636903 DP - ORCID VL - 2014-October IS - October UR - 10.1145/2636879.2636903 Y2 - 2021/01/29/04:20:03 ER - TY - CONF TI - Are Luminous Devices Helping Musicians to Produce Better Aural Results, or Just Helping Audiences Not To Get Bored AU - Joaquim-Fernandes, Vitor AU - Barbosa, Alvaro T3 - Proceedings of the Conference on Computation, Communication, Aesthetics and X (XCOAX 2013) C1 - Italy C3 - Proceedings of the Conference on Computation, Communication, Aesthetics and X (XCOAX 2013) DA - 2013/// PY - 2013 DP - ORCID ER - TY - JOUR TI - Capture and transformation of urban soundscape data for artistic creation AU - Gomes, Jose Alberto AU - Pinho, Nuno Peixoto De AU - Lopes, Filipe AU - Costa, Gustavo AU - Dias, Rui AU - Tudela, Diogo AU - Barbosa, Álvaro T2 - Journal of Science and Technology of the Arts DA - 2014/12// PY - 2014 DO - 10.7559/citarj.v6i1.132 DP - ORCID VL - 6 IS - 1 SP - 97 UR - https://doi.org/10.7559%2Fcitarj.v6i1.132 Y2 - 2021/01/29/04:20:02 ER - TY - CONF TI - Composing with Soundscapes: an Approach Based on Raw Data Reinterpretation. AU - Gomes, Jose AU - Pinho, N. AU - Lopes, F. AU - Costa, G. AU - Dias, R. AU - Barbosa, Alvaro T3 - Proceedings of the Conference on Computation, Communication, Aesthetics and X (XCOAX 2014); Porto, Portugal. C3 - Proceedings of the Conference on Computation, Communication, Aesthetics and X (XCOAX 2014); Porto, Portugal. DA - 2014/// PY - 2014 DP - ORCID ST - Composing with Soundscapes ER - TY - CONF TI - Creative Engagement: Multimodal digital games in children's learning environment in Macau S.A.R. AU - Martins de Abreu, F. AU - Barbosa, Álvaro T3 - ARTECH2017 AB - One of the biggest challenges that we have encountered, when trying to encourage digital games in schools, is trying to explain what its benefits are in teaching and learning environments. In this pilot experimental study we explore how multimodal audio and visual games can be used in learning environments for children, specifically by fostering creative behaviors through User-Centered design approaches. To achieve this objective, a framework is being developed with multimodal experiences based on flexible design patterns that exploits basic visual and audio elements, allowing children from three to six years of age to play and learn through fun and subsequently trigger creative behaviors. These studies are making use of tangible objects, digital games and mobile platforms. We are making use of commercial digital games to understand and discuss the affordances of these games in an educational environment and how they support creativity in learning. (Fig.1) C1 - New York, NY, USA C3 - Proceedings of the 8th International Conference on Digital Arts DA - 2017/09/06/ PY - 2017 DO - 10.1145/3106548.3106599 DP - ACM Digital Library SP - 47 EP - 54 PB - Association for Computing Machinery SN - 978-1-4503-5273-4 ST - Creative Engagement UR - https://dl.acm.org/doi/10.1145/3106548.3106599 Y2 - 2023/04/25/00:00:00 KW - Children KW - Creative Learning KW - Devices KW - Digital Games KW - Mobile KW - Multimodal KW - Tangible Technologies KW - User-Centered Design ER - TY - CONF TI - Cross-Adaptive Polarity Switching Strategies for Optimization of Audio Mixes AU - Pestana, Pedro AU - Reiss, Josh AU - Barbosa, Alvaro T3 - Proceedings of the Audio Engineering Society Convention - 138th AES Convention, Warsaw. C3 - Proceedings of the Audio Engineering Society Convention - 138th AES Convention, Warsaw. DA - 2015/// PY - 2015 DP - ORCID ER - TY - SLIDE TI - Cyberculture and Multimodal Digital Games in Learning Environments: Fostering Creativity in Macau’s Educational System T2 - LISBON CONSORTIUM - VIII Lisbon Summer School for the Study of Culture “Cyber+Cipher+Culture" A2 - Martins de Abreu, F. A2 - Barbosa, Alvaro CY - Lisbon, Portugal DA - 2018/// PY - 2018 M3 - Conference ER - TY - JOUR TI - Design for Classroom Units: A Collaborative Multicultural Studio Development with Chinese Students AU - Caires, C. S. AU - Barbosa, A. AU - Hanyou, W. T2 - International Journal of Educational and Pedagogical Sciences AB - Design for Classroom Units: A Collaborative Multicultural Studio Development with Chinese Students DA - 2020/04/03/ PY - 2020 DP - publications.waset.org VL - 14 IS - 5 SP - 376 EP - 383 LA - en ST - Design for Classroom Units UR - https://publications.waset.org/10011207/design-for-classroom-units-a-collaborative-multicultural-studio-development-with-chinese-students Y2 - 2023/04/25/09:05:08 ER - TY - BOOK TI - Design Thinking associated with R&D: Process Management and Knowledge Transfer for the Creative Industries AU - Cerejo, Joana AU - Barbosa, Álvaro AB - The difficult task of innovation is a key facet of Research & Development (R&D) institutions. To Design, innovation is to make the project technically feasible, economically viable, merchandising interesting and emotionally engaging. Design Thinking integrated with R&D organizations can foster the relationship between Universities and new markets. By addressing these topics, this book researches new emerging design methods and provide an overview of Design Thinking tools that can be applied in an early stage of the R&D research process to produce meaningful results. It is taken into account that design, through Design Thinking, extends to the experience that costumers/users have with products/services or even multidimensional experiences, which is a relevant input for R&D innovation development. In fact, the establishment of coherent guidelines for the Design Thinking process is a very complex task, due to its interdisciplinary requirements, that convey many diverse mindsets. The main focus of this book is creating an analysis toolkit that enables non-specialist and specialist users to perform high-quality design solutions. DA - 2014/02/09/ PY - 2014 SP - 136 LA - English PB - LAP LAMBERT Academic Publishing SN - 978-3-659-52080-8 ST - Design Thinking associated with R&D ER - TY - CONF TI - Loudness Measurement of Multitrack Audio Content Using Modifications of ITU-R BS.1770 AU - Barbosa, Alvaro AU - Pestana, Pedro AU - Reiss, Josh T3 - Proceedings of the 134th Audio Engineerg Soceity Convention C1 - Rome, Italy C3 - Proceedings of the 134th Audio Engineerg Soceity Convention DA - 2013/// PY - 2013 DP - ORCID ER - TY - CONF TI - Macao Soundscape as an Analysis Tool for Sound Quality Assessment AU - Pestana, Pedro AU - Barbosa, Alvaro AU - Estadieu, Gerald T2 - Multimodus’22 - 1st International Conference on Sound and Image in Art & Design AB - Macao SAR, China is one of the more densely-populated territories in the world, and as such necessarily struggles with Soundscape quality. Nonetheless, the territory has already been identified as a unique location for to function as a Soundscape living lab (Cordeiro et al., 2014), since it has a very small manageable area that includes many types of geographical varieties, from extremely high density urban areas to natural environments with dense vegetation highland or varied water front typologies. In addition, Macao has extremely wide multicultural population with a broad range of subjects that have diverse cultural perceptions and thresholds in regards to sonic cognition. The potential impact of this diversity has already been noticed in both tourism (To & Chung, 2019) and research (Chung et al., 2016). The concept of Soundscape itself is garnering increased awareness as a viable alternative to assess the quality of the sonic environment, of use to policy management and legislation, shown not only by the increasing numbers of scientific articles on the subject (Moscoso et al., 2018), but also by recent international standardisation efforts in measuring it (ISO,2018). In this talk we shall give a preliminary description and illustration of the Soundscape in a territory that is rich in diversity and has huge potential for citizen participation. This includes approaches like noise mapping, sound mapping, Soundwalks, grounded theory efforts for detailed descriptions of the environment and use of alternative objective metrics. We will describe how to use the richness of this gathered data in developing artificial-intelligence algorithms to autonomously assess and predict the evaluation of a given Soundscape based on recordings alone. This goal will alleviate the intense human effort in subjective assessment, and may prove to be an effective and substantial diagnostics tool in planning the soundscape for prospective built environments, functioning not only as an analysis and diagnostics tool, but as a design strategy for a sustainable sonic future. C1 - Portugal DA - 2022/06// PY - 2022 SP - 64 EP - 65 PB - Instituto Politécnico de Portalegre SN - 978-989-8806-49-9 UR - https://multimodus.ipportalegre.pt/wp-content/uploads/2022/10/BOOK-OF-ABSTRACTS-MULTIMODUS.pdf ER - TY - CONF TI - Monitoring Temporal Personal Information Regarding Soundscapes and Movement, as a Way to Enhance Social Interactions AU - Barbosa, Alvaro AU - Cordeiro, Joao T3 - Proceedings of the 8th International Workshop on Haptic and Audio Interaction Design (HAID) C3 - Proceedings of the 8th International Workshop on Haptic and Audio Interaction Design (HAID) DA - 2013/// PY - 2013 DP - ORCID PB - Springer - Lecture Notes in Computer Science ER - TY - JOUR TI - Multimodal Game Design Framework for Creativity in Macau's Educational System Through Digital and Tangible Games: Chinese, Portuguese, and English Languages AU - Martins de Abreu, F. AU - Barbosa, Álvaro Mendes T2 - International Journal of Creative Interfaces and Computer Graphics (IJCICG) AB - Creativity and collaboration are crucial to learning development in today's fast-paced educational environment. New technology can bridge humans and their natural needs through immersion in digital environments with physical objects. As knowledge and information evolve, digital interactive experienc... DA - 2022/01/01/ PY - 2022 DO - 10.4018/IJCICG.308808 DP - www.igi-global.com VL - 13 IS - 1 SP - 1 EP - 30 J2 - IJCICG LA - en SN - 1947-3117 ST - Multimodal Game Design Framework for Creativity in Macau's Educational System Through Digital and Tangible Games UR - https://www.igi-global.com/article/multimodal-game-design-framework-for-creativity-in-macaus-educational-system-through-digital-and-tangible-games/www.igi-global.com/article/multimodal-game-design-framework-for-creativity-in-macaus-educational-system-through-digital-and-tangible-games/308808 Y2 - 2023/04/25/06:35:44 ER - TY - JOUR TI - Murky shooting: The use of auditory (non-speech) feedback on mobile audiogames AU - Cordeiro, J. AU - Baltazar, A. AU - Barbosa, A. T2 - ACM International Conference Proceeding Series DA - 2012/// PY - 2012 DO - 10.1145/2371456.2371462 DP - ORCID SP - 40 EP - 43 ST - Murky shooting UR - 10.1145/2371456.2371462 Y2 - 2021/01/29/04:20:03 ER - TY - CONF TI - NIME Education at the School of Arts of the Portuguese Catholic University / CITAR AU - Barbosa, Alvaro AU - Martins, Luis T3 - Proceedings of the Learning and Teaching in Computing and Engineering (LaTiCE) Conference C1 - Macau SAR, China C3 - Proceedings of the Learning and Teaching in Computing and Engineering (LaTiCE) Conference DA - 2013/// PY - 2013 DP - ORCID ER - TY - JOUR TI - NIME education at the school of arts of the portuguese catholic university/CITAR AU - Martins, L.G. AU - Barbosa, A. T2 - Proceedings - 2013 Learning and Teaching in Computing and Engineering, LaTiCE 2013 DA - 2013/// PY - 2013 DO - 10.1109/LaTiCE.2013.50 DP - ORCID SP - 237 EP - 238 UR - 10.1109/LaTiCE.2013.50 Y2 - 2021/01/29/04:20:03 ER - TY - CONF TI - Perfect Take: Experience Design and New Interfaces for Musical Expression AU - Barbosa, Alvaro AU - Makelberge, Nicolas AU - Perrota, Andre AU - Ferreira, Luis Sarmento T3 - Proceedings of the Conference on New Interfaces for Musical Expression (NIME 2012) C3 - Proceedings of the Conference on New Interfaces for Musical Expression (NIME 2012) DA - 2012/// PY - 2012 DP - ORCID PB - NIME ST - Perfect Take ER - TY - JOUR TI - Privacy in sound-based social networks AU - Cordeiro, J. AU - Barbosa, A. T2 - Communications in Computer and Information Science DA - 2014/// PY - 2014 DO - 10.1007/978-3-662-45071-0_29 DP - ORCID VL - 473 SP - 355 EP - 367 UR - 10.1007/978-3-662-45071-0_29 Y2 - 2021/01/29/04:20:03 ER - TY - CONF TI - Radial String Chimes: A Behavioural Driven Tangible Instrument Derived from Networked Music Performance Practices AU - Barbosa, Alvaro AU - Olga Ng Ka Man, Sandra AU - Estadieu, G T2 - Ubimus 2023 AB - Research in ubiquitous networked music systems has unveiled the potential of behavioural-driven interaction interfaces as an effective model to cope with network communication delays in remote musical performances. Most of the techniques developed under these premises are based on digital music interfaces implemented on laptop computers or tablet devices, where a certain degree of gestural control comes as an added dimension. The purpose of this paper is to present an implementation of such type of interfaces in the form of a physical tangible musical instrument, contemplating multiple expressive possibilities. This is viable at the current stage of technological development thanks to leveraging 3D printing and laser cutting technologies for effective prototyping and testing of such a device. The paper seeks to demonstrate that this approach opens a wide range of possibilities for creating musical instruments with versatility and expressiveness beyond what is usually accomplished in traditional instruments. This implementation, entitled “Radial String Chimes,” is presented with its advantages, the challenges it faces, and the methods used to create it. Finally, the paper will offer suggestions for further developing such an instrument to unlock its potential. C1 - Derry, UK C3 - Proceedings of UbiMus2023, II- Ubiquitous Music Symposium DA - 2023/11/02/ PY - 2023 DO - 10.17613/mvs6-wn75 PB - Ulster University UR - https://hcommons.org/deposits/item/hc:63221 ER - TY - CONF TI - Sounding Architecture: Inter-Disciplinary Studio at HKU AU - Barbosa, Alvaro AU - Tsang, Thomas AB - Sounding Architecture, is the first collaborative teaching development between Department of Architecture and Department of Music at the University of Hong Kong (HKU), introduced in Fall 2016. In this paper we present critical observations about the studio after a final public presentation of all projects. The Review was conducted with demonstrations by groups of students supervised by different Lecturer, in each case focusing on a different strategy to create a connection between Sound, Music, Acoustics, Space and Architectural Design. There was an assumption that the core working process would have to include the design of a new musical instrument, which in some cases became the final deliverable of the Studio and in other cases a step in a process that leads to a different outcome (such as an architectural Design, a performance or social experiment). One other relevant aspect was that Digital technology was used in the design and fabrication of the physical instruments' prototypes, but in very few cases, it was used in the actual generation or enhancement of sound, with the instruments relying almost exclusively in acoustic and mechanical sound. C1 - Copenhagen C3 - Proceedings of the International Conference on New Interfaces for Musical Expression DA - 2017/// PY - 2017 DO - https://doi.org/10.5281/zenodo.1176167 SP - 48 EP - 51 LA - English PB - Aalborg University ST - Sounding Architecture UR - https://zenodo.org/record/1176167#.YBJ9OegzZZU Y2 - 2021/01/28/09:02:09 ER - TY - CONF TI - Soundscape-Sensing in Social Networks. AU - Cordeiro, Joao AU - Barbosa, Alvaro T3 - Proceedings of AIA-DAGA 2013 Conference on Acoustic; Merano, Italy. C1 - Italy C3 - Proceedings of AIA-DAGA 2013 Conference on Acoustic; Merano, Italy. DA - 2013/// PY - 2013 DP - ORCID ER - TY - CONF TI - Spectral Characteristics of Popular Commercial Recordings 1950-2010 AU - Pestana, Pedro AU - Reiss, Josh AU - Ma, Z. AU - Barbosa, Alvaro T3 - Proceedings of the 135th AES Convention C1 - New York C3 - Proceedings of the 135th AES Convention DA - 2013/// PY - 2013 ER - TY - JOUR TI - Static recording apparatus for soundscape analysis in Macau AU - Estadieu, Gerald AU - Cheung, Yin Yan AU - Pestana, Pedro Duarte AU - Barbosa, Alvaro T2 - INTER-NOISE and NOISE-CON Congress and Conference Proceedings AB - The concept of Soundscape was initially proposed to study the relationship between humans and their sonic environment. It has gathered momentum from academia to environmentalists and policymakers throughout the years. The study and characterisation of Soundscapes can be complex as it tries to take a holistic and qualitative approach rather than simply quantifying sound pressure levels. This paper introduces a comprehensive Soundscape study process in an ongoing research project in Macao (China), a small territory (32.9 km2) and one of the most densely populated areas in the world. The paper seeks to show a first version of a technical solution to systematically capture the local soundscape, analyse it, classify it, and ultimately deliver a dataset library and the intangible qualities of the environmental sound. This implementation, including technical documentation, code, and sound library with strong labelling, is presented under an open-source license to encourage future collaborative research. Finally, the paper offers suggestions on further developing the apparatus to reach a systematic and near real-time soundscape analysis with the development of a machine learning system. DA - 2023/11/30/ PY - 2023 DO - 10.3397/IN_2023_1088 DP - IngentaConnect VL - 268 IS - 1 SP - 7246 EP - 7256 J2 - INTER-NOISE and NOISE-CON Congress and Conference Proceedings ER - TY - JOUR TI - The creative industries as an integrated factor in a sustainable model for Macao's economic development AU - Azevedo, Margarida AU - Barbosa, Álvaro T2 - Creative Industries Journal AB - This article presents an insight into one of the regions with the fastest-growing economy, heavily based on an entertainment, gaming and tourism industry, and that is urgently looking for a sustainable model that articulates with complementary sectors within the cultural and creative industries – Macao. Macao is facing a major economic and social challenge; it has grown as a vulnerable economy relying almost exclusively on gaming revenues. Alternative activities to diversify the economy are urgently required to answer the competition risks haunting this industry. The cultural and creative industries could be a complementary activity – a vehicle for economic diversification. However, current public and private stakeholders for the cultural and creative sector might have been neglecting the unique cultural and heritage ecosystem of the territory, focusing on isolate opportunities and overlooking an inclusive and robust strategy. A sustainable model that attends to the local conditions and its people is required for alternative activities to become a meaningful sector for the social and economic development of Macao. DA - 2014/// PY - 2014 DO - 10.1080/17510694.2014.962931 DP - Taylor and Francis+NEJM VL - 7 IS - 2 SP - 121 EP - 133 SN - 1751-0694 Y2 - 2021/03/03/05:05:52 ER - TY - JOUR TI - The Film Sound Analysis Framework: A Conceptual tool to Interpret the Cinematic Experience AU - Barbosa, Álvaro AU - Dizon, Kristine T2 - Journal of Science and Technology of the Arts DA - 2020/// PY - 2020 DO - 10.34632/jsta.2020.8528 VL - 12 IS - 2 SP - 81 EP - 96 LA - en SN - 2183-0088 UR - https://revistas.ucp.pt/index.php/jsta/article/view/8528 Y2 - 2021/03/03/05:05:20 KW - Analysis framework KW - Film studies KW - Sound and music design ER - TY - CONF TI - The Foundation of Soundscape-Lab in Macau. AU - Cordeiro, Joao AU - Barbosa, Alvaro AU - Martins, Luis AU - Gomes, Jose T3 - Proceedings of Conferencias Y Comunicaciones de Tecnoacustica 2014 - 45o Congreso Espanol de Acustica; Murcia, Spain. C3 - Proceedings of Conferencias Y Comunicaciones de Tecnoacustica 2014 - 45o Congreso Espanol de Acustica; Murcia, Spain. DA - 2014/// PY - 2014 DP - ORCID ER - TY - JOUR TI - User Preference on Artificial Reverberation and Delay Time Parameters AU - Pestana, Pedro Duarte AU - Reiss, Joshua AU - Barbosa, Álvaro T2 - Journal of the Audio Engineering Society DA - 2017/02// PY - 2017 DO - 10.17743/jaes.2016.0061 VL - 65 IS - 1/2 SP - 100 EP - 107 UR - https://doi.org/10.17743%2Fjaes.2016.0061 Y2 - 2021/01/29/04:20:03 ER - TY - CONF TI - Using smartphones as personal monitoring tools for the acoustic environment AU - Cordeiro, Joao AU - Barbosa, Alvaro T3 - Proceedings of Conferencias Y Comunicaciones de Tecnoacustica 2013 - 44o Congreso Espanol de Acustica C1 - Valladoli C3 - Proceedings of Conferencias Y Comunicaciones de Tecnoacustica 2013 - 44o Congreso Espanol de Acustica DA - 2014/// PY - 2014 DP - ORCID ER -