@inproceedings{urrutia_contemporary_2021, address = {Aveiro, Portugal Portugal}, title = {Contemporary art as a factor for knowledge generation from video: {A} arte contemporânea como fator de geração de conhecimento a partir do vídeo}, isbn = {978-1-4503-8420-9}, shorttitle = {Contemporary art as a factor for knowledge generation from video}, url = {https://dl.acm.org/doi/10.1145/3483529.3483684}, doi = {10.1145/3483529.3483684}, language = {en}, urldate = {2022-07-28}, booktitle = {10th {International} {Conference} on {Digital} and {Interactive} {Arts}}, publisher = {ACM}, author = {Urrutia, Hernando and Pérez, Pilar and Fernandes-Marcos, Adérito}, month = oct, year = {2021}, note = {0 citations (Crossref) [2022-09-21]}, pages = {1--6}, } @inproceedings{pereira_inside_2021, address = {Aveiro, Portugal Portugal}, title = {Inside the embroidery. {The} rematerialization of traditional embroidery in a post-digital approach: {No} interior do bordado. {A} rematerialização do bordado numa vertente pós-digital}, isbn = {978-1-4503-8420-9}, shorttitle = {Inside the embroidery. {The} rematerialization of traditional embroidery in a post-digital approach}, url = {https://dl.acm.org/doi/10.1145/3483529.3483766}, doi = {10.1145/3483529.3483766}, language = {en}, urldate = {2022-07-28}, booktitle = {10th {International} {Conference} on {Digital} and {Interactive} {Arts}}, publisher = {ACM}, author = {Pereira, Selma and Fernandes-Marcos, Adérito}, month = oct, year = {2021}, note = {0 citations (Crossref) [2022-09-21]}, pages = {1--3}, } @article{pereira_post-digital_2021, title = {Post-{Digital} {Fashion}: {The} {Evolution} and {Creation} {Cycle}}, copyright = {Creative Commons Attribution 4.0 International}, shorttitle = {Post-{Digital} {Fashion}}, url = {https://zmj.unibo.it/article/view/13121}, doi = {10.6092/ISSN.2611-0563/13121}, abstract = {In the face of the Covid-19 pandemic, the fashion industry was surprised and quickly had to adapt to digital media. However, the relationship between fashion and the multiplicity of screens is not new. Fashion emerged and took its first steps with Cinema, in Modernity. Although there are times when these two systems are further apart from each other, the alliance survived. To analyse contemporaneity, we take as main reference the studies of Gilles Lipovetsky, and his reflections on aesthetic capitalism. The fashion system has many Western fields of life, including art and technology. In this article we discuss how this relationship of fashion adapts and develops with aesthetic capitalism and post-digital art while we analyse representative artefacts from/about fashion. We propose to put the recent digital fashion artefacts in dialogue with post-digital aesthetics theories, discussing the blurred boundaries between the digital and the post-digital, and proposing the instantiation of a post-digital creation cycle applied to fashion artefacts.}, language = {en}, urldate = {2022-07-28}, journal = {ZoneModa Journal}, author = {Pereira, Selma and Fernandes-Marcos, Adérito}, month = jul, year = {2021}, note = {Artwork Size: 71-89 Pages Publisher: ZoneModa Journal}, pages = {71--89 Pages}, } @article{paquete_relacoes_2021, title = {Relações entre o pós-digital e o complexo industrial do capitalismo: reformulações sobre a tecnologia como ideologia e lixo digital na arte}, issn = {2184-4682, 2184-0520}, shorttitle = {Relações entre o pós-digital e o complexo industrial do capitalismo}, url = {https://publication.avanca.org/index.php/avancacinema/article/view/236}, doi = {10.37390/avancacinema.2021.a236}, abstract = {This essay presents a mapping of the historical concepts that contributed to the emergence of post-digital aesthetics and their connections to the concept of post-media in historical terms. It also analyzes the transition from techno-positivism to discourse of resistance against the effects of the capital technological industrial complex and how these advances in technology influence artistic discourses, practices and are the leverage of art and technology which is nothing more than a representation of the aesthetics of capital. Following art and capitalism as an ideology of innovation. Is proposed an unstinting theory about technology, geology, and the importance of these conditions to the post-digital aesthetics in terms of material disponible and conceptual articulation. Producing a reconfiguration of the post-digital conceptual approach as I propose beyond the dysfunctional aesthetics and connected with the concept of radical ecology centered in the usability of electronic garbage and technical obsolescent technologies in the arts.}, urldate = {2022-07-28}, journal = {AVANCA {\textbar} CINEMA}, author = {Paquete, Hugo and Fernandes-Marcos, Adérito and Bastos, Paulo Bernardino}, month = oct, year = {2021}, note = {0 citations (Crossref) [2022-09-21]}, pages = {233--242}, } @inproceedings{paquete_orbital_2021, address = {Aveiro, Portugal Portugal}, title = {Orbital {Eccentricity}. {Sound} performance, using commercial and military satellites with real time tracking data}, isbn = {978-1-4503-8420-9}, url = {https://dl.acm.org/doi/10.1145/3483529.3483748}, doi = {10.1145/3483529.3483748}, language = {en}, urldate = {2022-07-28}, booktitle = {10th {International} {Conference} on {Digital} and {Interactive} {Arts}}, publisher = {ACM}, author = {Paquete, Hugo and Bernardino Bastos, Paulo and Fernandes-Marcos, Adérito}, month = oct, year = {2021}, note = {0 citations (Crossref) [2022-09-21]}, keywords = {Micro Sound, Performance, Sonification, Sound art}, pages = {1--4}, } @incollection{caires_design_2024, address = {Cham}, series = {Springer {Series} in {Design} and {Innovation}}, title = {Design {Thinking} {Methodology} and {Text}-{To}-{Image} {Artificial} {Intelligence}: {A} {Case} {Study} in the {Context} of {Furniture} {Design} {Education}}, isbn = {978-3-031-41770-2}, shorttitle = {Design {Thinking} {Methodology} and {Text}-{To}-{Image} {Artificial} {Intelligence}}, url = {https://doi.org/10.1007/978-3-031-41770-2_7}, abstract = {The design thinking methodology is a problem-solving approach that involves empathising with end-users, (re)defining problems, brainstorming solutions creatively, and experimenting with prototypes and testing. It has been widely adopted in education to help students develop critical thinking, creativity, and problem-solving skills in design. On the other hand, text-to-image artificial intelligence is a method used to generate images from natural language descriptors (usually referred to as prompts). Design thinking methodology can teach students to think creatively and critically about real-world problems when applied in the classroom. In the context of design teaching at the University of Saint Joseph, Macao, students use the design thinking methodology to develop innovative proposals for furniture design solutions. Combining design thinking methodologies with text-to-image artificial intelligence can further enhance the learning experience by allowing students to generate visual representations of their ideas during the ideation phase. The authors developed a systematic approach to generate images for ideation on furniture design based on prompting text-to-image (PTI). The analysis related students’ results who applied the design thinking methodology without using AI tools and the results generated using a standard text-to-image programme. By combining both methods, teachers can help students develop critical thinking, creativity, and problem-solving skills, while also allowing them to generate visual representations in a different paradigm and, by so, being able to communicate their ideas with the most appropriate support for them.}, language = {en}, urldate = {2024-01-25}, booktitle = {Perspectives on {Design} and {Digital} {Communication} {IV}: {Research}, {Innovations} and {Best} {Practices}}, publisher = {Springer Nature Switzerland}, author = {Caires, Carlos Sena and Estadieu, Gerald and Olga Ng Ka Man, Sandra}, editor = {Martins, Nuno and Brandão, Daniel and Fernandes-Marcos, Adérito}, year = {2024}, doi = {10.1007/978-3-031-41770-2_7}, keywords = {Artificial intelligence, Design thinking, Education quality, Furniture design education, Text-to-image prompt}, pages = {113--134}, }