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Luo, R., Marques, J. A. L., Ong, K.-L., & Fong, S. (2020). Crowdsensing-Based Gamification for Collective Assistance for Post-Era of Coronavirus Epidemic in Community Living. International Journal of Extreme Automation and Connectivity in Healthcare (IJEACH), 2(2), 54–64. https://doi.org/10.4018/IJEACH.2020070106
Crowdsensing exploits the sensing abilities offered by smart phones and users' mobility. Users can mutually help each other as a community with the aid of crowdsensing. The potential of crowdsensing has yet to be fully realized for improving public health. A protocol based on gamification to encoura...