Understanding Stakeholders’ Perspectives Towards Serious Games for Vocational Training for People with Intellectual Disabilities in Macau

Resource type
Authors/contributors
Title
Understanding Stakeholders’ Perspectives Towards Serious Games for Vocational Training for People with Intellectual Disabilities in Macau
Abstract
People with intellectual disabilities need vocational training and support in order to be able to get into the work market and maintain their workplace. In Macau SAR, China, the vocational training ecosystem still operates in fully classic, in-person, fashion, which means it is susceptible to pandemic situations such as COVID-19. This causes a big disruption to the training when isolation measures are in place. Our goal is to study the introduction of serious games for vocational training of people with disabilities in Macau. This work presents a study to assess the training benefits of serious games and usability factors, understand the acceptability and adoption factors/benefits of serious games for vocational training for people with intellectual disabilities and associated stakeholders in Macau.
Date
2022
Proceedings Title
Entertainment Computing – ICEC 2022
Place
Cham
Publisher
Springer International Publishing
Pages
320-330
Series
Lecture Notes in Computer Science
Language
en
DOI
10.1007/978-3-031-20212-4_26
ISBN
978-3-031-20212-4
Library Catalog
Springer Link
Citation
Lei, C. O., & Cardoso, J. C. S. (2022). Understanding Stakeholders’ Perspectives Towards Serious Games for Vocational Training for People with Intellectual Disabilities in Macau. In B. Göbl, E. van der Spek, J. Baalsrud Hauge, & R. McCall (Eds.), Entertainment Computing – ICEC 2022 (pp. 320–330). Springer International Publishing. https://doi.org/10.1007/978-3-031-20212-4_26