Crowdsensing-Based Gamification for Collective Assistance for Post-Era of Coronavirus Epidemic in Community Living

Resource type
Authors/contributors
Title
Crowdsensing-Based Gamification for Collective Assistance for Post-Era of Coronavirus Epidemic in Community Living
Abstract
Crowdsensing exploits the sensing abilities offered by smart phones and users' mobility. Users can mutually help each other as a community with the aid of crowdsensing. The potential of crowdsensing has yet to be fully realized for improving public health. A protocol based on gamification to encoura...
Publication
International Journal of Extreme Automation and Connectivity in Healthcare (IJEACH)
Volume
2
Issue
2
Pages
54-64
Date
2020/07/01
Journal Abbr
IJEACH
Language
en
DOI
10.4018/IJEACH.2020070106
ISSN
2577-4794
Accessed
9/21/22, 5:14 AM
Library Catalog
Rights
Access limited to members
Extra
0 citations (Crossref) [2022-09-21] Publisher: IGI Global
Citation
Luo, R., Marques, J. A. L., Ong, K.-L., & Fong, S. (2020). Crowdsensing-Based Gamification for Collective Assistance for Post-Era of Coronavirus Epidemic in Community Living. International Journal of Extreme Automation and Connectivity in Healthcare (IJEACH), 2(2), 54–64. https://doi.org/10.4018/IJEACH.2020070106