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  • With the rapid development of mobile network, APP has become an important platform for children to acquire knowledge, entertainment and learning. Environmental education APPs have great potential to cultivate children's environmental awareness with the feature of “edutainment” and “fun”, as well as to stimulate their interest in learning and change their behavioral habits. Starting from children's UI and UX design, we use creative and child-friendly design to enhance the attractiveness of the product and the user's adhesion. Through quantitative research, we investigate the market and user needs, and analyze competitors. Through qualitative research, we analyze the content of the product using educational psychology as a starting point. The main motivation of this study is to enhance children's interest in environmental protection and their sense of social responsibility through game- based teaching, in view of the environmental problems in Macao and the world.

  • With the rapid development of the food delivery industry, the burden of single-use packaging on the environment has become increasingly severe, highlighting the need for sustainable and eco-friendly alternatives. This paper proposes an innovative solution based on interactive product design for organic packaging, integrating organic takeaway boxes with a mobile app platform to enable the repeated use of personal organic food containers. This study explores the selection of organic packaging materials, product structural design, app functionality planning, and the construction of the courier-based recycling process. Through prototype design, user research, and data analysis, the feasibility and environmental benefits of this solution are demonstrated. The research findings provide a new design perspective for the circular economy in food packaging, contributing to the promotion of green consumption and sustainable development.

  • With the cross development of neuroscience and artificial intelligence, the bio signal-based environmental adaptive technology has become a research frontier in the field of smart home. In this paper, we propose a smart aromatherapy machine system that can combine brainwave (EEG) monitoring and AI-driven, aiming to achieve dynamic optimisation of the home environment through real-time EEG signal analysis. The study first builds a multimodal data acquisition module to extract the characteristic frequency bands such as α-wave and β-wave to identify the user's relaxation, concentration or fatigue state. Secondly, a lightweight deep learning model is designed to classify EEG signals in real-time and ensure low-latency interaction through edge computing architecture. The system dynamically regulates the aromatherapy machine based on the classification results. Users can self-select a theme in the system according to their preferences or emotions, and then the aromatherapy device releases the corresponding aroma according to the selected theme to help the user fall asleep more easily. During sleep, the system continuously tracks the user's sleep dynamics through an integrated sleep monitoring application, which transmits the data to the device. At the same time, the system collects and analyses detailed data on sleep quality, dream activity and scent adjustment to generate a comprehensive report that is sent to the user's smartphone. This innovative design not only enhances the user experience, but also provides a scientific basis for assessing individual sleep conditions. Current research shows that aromatherapy has a positive effect on improving sleep quality and relieving anxiety symptoms. However, there is still a lack of research on the dynamic adjustment of fragrance based on real-time sleep data. This study aims to fill this gap by developing a system that enables personalised fragrance release based on user preferences and real-time sleep monitoring data, providing users with an unprecedented sleep experience.

  • Against the backdrop of the current rapid social and economic development, the scope and duration of urban women's travel activities have expanded significantly. Consequently, personal safety issues, especially violent incidents encountered during travel, have become increasingly prominent. This study focuses on the field of UI design, specifically the development of applications for women's safety, aiming to address the crucial issue of how to customize applications to meet women's safety needs. Although various safety applications already exist in the market, those specifically designed for women are scarce. To this end, we employed a quantitative research method, conducting an in-depth exploration of urban women aged between 18 and 65 through questionnaires, case analyses, and literature reviews. This research aims to design a mobile application specifically targeting urban women aged 18 to 65, with the goal of enhancing their safety and autonomy during travel. The main objective of the study is to use technological means to assist women's travel safety, while emphasizing that technological solutions should be part of a comprehensive approach that includes legal, educational, and other measures to improve women's sense of security. Through function optimization and intelligent design, a user-friendly and efficient interface will be created, enabling women to take immediate action and obtain necessary help and support when facing potential threats. Future work will focus on function optimization and intelligence enhancement, establishing a user feedback loop, and conducting long-term follow-up research, in order to continuously improve and refine the application and further safeguard women's travel safety.

  • The shipbuilding industry in Macau, a significant cultural and economic pillar for over 150 years, faces challenges of fading memory and structural decay, particularly at the Lai Chi Vun Shipyards, a site protected under Macau’s Cultural Heritage Protection Law. This study adopts virtual reality (VR) technology to digitally reconstruct the 1990s shipyards, offering users an immersive exploration of historical structures and traditional shipbuilding practices. The VR prototype was evaluated in two distinct settings—outdoors at Song Veng Shipyard and indoors in a study room at the University of Saint Joseph (USJ) in Macau—using a combination of user recruitment, task-based interactions, and data collection through questionnaires, interviews, and observations. Results revealed that users appreciated the cultural significance and visual authenticity of the VR experience but identified limitations such as physical discomfort, text-heavy content, and a lack of interactivity. Outdoor settings generally provided a more positive experience, while indoor conditions exacerbated cybersickness symptoms. Recommendations for future iterations include enhancing interactivity, incorporating multisensory elements, and improving ergonomic design to maximize educational and cultural impact. This study highlights the potential of VR as a tool for preserving and promoting Macau’s maritime heritage while addressing key areas for refinement.

  • This research focuses on the design of the in-vehicle interactive interface of L4 autonomous driving vehicles, aiming to explore how to improve the passengers experience by optimizing the interface interaction mode. With the development of autonomous driving technology, the shortcomings of existing interface design in transparent feedback, emotional adaptation and multi-modal interaction support have become the main obstacles affecting user trust and satisfaction. Based on user research and prototype design, the study proposed an interface design scheme that combines transparent feedback with emotional perception, focusing on real-time display of vehicle behaviour logic and dynamic adaptation to passenger emotional state. In user testing, the system showed some improvements in trust enhancement and ease of use, especially in response to complex road conditions and emergencies. Although this research has provided some preliminary results through innovative design, there are still limitations in technical implementation and scope of application. Future research will focus on sample diversification and accuracy improvement of emotional perception technology to further improve the design scheme and expand its application scenarios.

  • This study systematically analyzes the needs and preferences of pet adopters in Macao through questionnaires, in-depth interviews and data analysis, in view of the problems such as information asymmetry, complex adoption process and lack of knowledge about pet health care. Based on this, a pet adoption app has been designed, integrating pet information display, intelligent matching recommendations, simplified adoption procedures, pet health management, community interaction and sharing, as well as educational resource integration. The app not only provides rich pet adoption information and convenient adoption processes but also uses smart algorithms to recommend the most suitable pets for users, enhancing the accuracy of adoption matches. At the same time, the built-in pet health management module and community interaction features effectively enhance users' awareness and participation in pet health care. Experimental validation shows that this application significantly improves pet adoption efficiency, enhances user satisfaction, and promotes pet welfare. This study not only provides an innovative technical solution for pet adoption in Macao but also offers valuable references for the design and development of pet adoption applications in other regions.

  • Against the backdrop of globalization and thriving cultural trade, the export of Chinese cultural products faces a dual challenge of expanding international markets and enhancing competitiveness. This Dissertation focuses on designing an innovative digital platform interface aimed at effectively integrating cultural connotations with modern technology, meeting the needs of international users, and promoting the dissemination and trading of cultural products. By analyzing the Strategies to Attract Users, Streamline Ordering, and Promote Exports through Interface Innovation, cross-cultural interface design strategies are proposed. The core functions of the platform include cultural product display, online transactions, user interaction, and multilingual support, and the information architecture has been optimized to adapt to different cultural backgrounds. Visual design incorporates traditional Chinese colors and cultural symbols, while also considering the visual adaptability of global users. The study used prototype tools to build interfaces and optimized them through usability testing. The achievements not only provide practical interface design solutions for the export of cultural products, which are expected to improve the display effect and sales conversion rate in the international market, but also provide theoretical references for the development of digital cultural platforms, and help promote the dissemination and exchange of Chinese culture on a global scale.

  • This board game is designed around China's major traditional festivals (such as the Spring Festival, Dragon Boat Festival, Mid-Autumn Festival, etc.) and their customs, with the aim of allowing players to experience and learn about China's rich cultural traditions through gameplay. The goal of the game is to earn points by completing festival tasks, answering questions about customs, and collecting festival items, with the highest scorer ultimately winning. The gameplay design includes elements like festival task cards, customs quizzes, and festival item collection to enhance interactivity and fun. Players will assume different roles in the game, using cards, maps, and festival-themed objects to gain a deeper understanding of the history and customs of each festival. Educational Value: This board game is not only entertaining but also helps players learn about traditional Chinese culture in a relaxed setting, enhancing cultural identity. It is suitable for family gatherings, friends' meetups, and educational settings, particularly for players interested in Chinese culture.

  • In the everchanging environment of the digital era, incorporating new technologies has become a critical engine for company development and progress Mobile applications, for example, have emerged as important tools for reaching and engaging a diverse client base These apps° user interface ¥UI¦ design is essential to this engagement since it directly influences the ease of use, user experience ¥UX¦, and, ultimately, the organisation°s overall reputation Macau has experienced a significant shift in food delivery service in recent years, with a quick transition to an online platform Three significant companies have emerged in this fastpaced atmosphere, each vying for a piece of the market These platforms act as meal order brokers, linking customers and restaurants, with most eateries available on all three apps In this situation, it is vital to identify the factors that influence clients to pick one application over another Simultaneously, pinpointing the pain points inside competitors° applications that generate unhappiness among certain customers becomes a crucial goal This research aims to uncover the primary factors influencing user app preferences in the Macau food delivery business, providing insight into the strengths and weaknesses that impact customer choices and, as a result, the trajectory of these organisations

  • According to research, it is found that images, music, and emotions are closely related, and integrating visual and tactile elements into the music creation process, combined with auditory experience, can enhance emotional expression and understandability. The results highlight the potential of tangible interfaces in autonomous music creation and promoting emotional well-being. This work aims to explore the intersection of music creation, emotional expression, and technological innovation by creating a unique tangible interface for music. It does this by combining the challenges presented by the complexity of modern music production, the emotional issues faced by today's youth, and bringing a new way of expression to the phonograph technology. It hopes to draw inspiration from the historical significance of the phonograph through visual expression, user experience, and algorithmic music generation technology, and seek to provide a new way of music creation for young people who are creative and curious but not musicians, and provide a new way to express emotions. All things considered, the project demonstrates the feasibility and effectiveness of combining historical inspiration with modern technology to create innovative solutions for music technology. Furthermore, it is focusing on enhancing the interface design even more and carrying out longitudinal research to assess the long-term effects on emotional expressiveness and user experience. It is also being explored as an artistic installation, hoping to bring more changes and presentation methods and provide users with a more comprehensive and immersive music creation and emotional expression experience

  • This project represents a comprehensive study of an interactive picture book employing augmented reality (AR) technology, focusing on the narratives of the A-Ma Temple and Nezha Temple in Macau. The target audience comprises children aged 6-9 years to enhance their concentration on aesthetic development and deepen their understanding of Macau's historical and cultural heritage. The study resulted in the creating of a picture book that integrates an interactive AR experience, resulting in highly satisfactory user feedback. The findings suggest the potential for further development of interactive picture books as a valuable medium for disseminating Macanese culture. Future efforts should prioritise continuous attention to user feedback and the AR technology's stability to ensure the work's long-term effectiveness and impact.

  • In today's rapidly changing educational landscape, parents and children demand personalised, innovative, and engaging learning experiences beyond the standard curriculum. Modern education places a premium on igniting curiosity, encouraging critical thinking, and cultivating creativity. Collaborative learning between parents and children is critical for improving academic performance and strengthening relationships. This article discusses the "Yay Island" platform's game-based technique, which combines Mandarin Chinese and English in a multicultural and multilingual setting. Initial study shows that digital technologies dramatically increase children's motivation and interest when paired with peer and parent participation and game-based teaching, resulting in a pleasant learning environment. Further research demonstrates that collaborative and game-based learning and teaching improves motivation, respects individual differences, and strengthens parent-child connections. As a game, "Yay Island" uses integrated learning, child psychology concepts, modern educational methodologies, and user-centred design. It seeks to develop a collaborative learning environment and encourage growth in children, parents, and educators. The game emphasises knowledge, personal discovery, and innovation, laying the groundwork for children's growth and future competition. Through constant research and optimisation, "Yay Island" solves digital transformation concerns in education by providing personalised, efficient, and entertaining learning experiences.

  • Within the realm of video games, female characters often become ensnared in stereotypes, thus becoming objects of the male gaze. Moreover, the neglect of female characters' subjectivity in game design reflects a failure to acknowledge their agency. Additionally, the female perspective is frequently disregarded in game design. These issues have had adverse effects, leading to designs that are less hospitable to women, perpetuating misogyny, sexual harassment, and discrimination in online gaming, and further marginalizing women within the gaming industry. Integrating feminist principles into video game design has the potential to dismantle the cultural center of inequality within gaming culture and foster a more diverse and inclusive video game world, brimming with possibilities. This research investigates such phenomena through a blend of questionnaires and online interviews. Following data refinement and summarization, it explores the potential fusion of feminism and game design. While findings from these studies aid in establishing a framework for this synthesis, feminist game research presents complexity. The study offers pertinent references aimed at advancing the field

  • With the rapid development of China's social economy, attention to children's education is also increasing. Among them, the preschool stage, the starting point of children's education, is the primary stage of children's cognitive, emotional, social, and motor skills development. At this critical time, providing children with an age-appropriate educational environment can significantly affect their personal growth, intellectual development, and emotional cultivation. Therefore, a multifunctional table that can meet the learning needs of preschool children and promote early cognitive development is essential. This work takes preschool children as the user object of our study to deeply explore the needs and obstacles of the target users. It summarizes the requirements and principles of children's furniture design based on children's physiological and psychological characteristics. A design scheme of an intelligent multifunctional preschool children's table is proposed based on ergonomics and digital technology. The objective through this work, is to create a preschool children's table that not only meets the learning needs of preschool children but also promote fun and can encourage the development of children's early cognitive ability

  • As technology evolves swiftly and consumers call for more customization, the study of interactive fashion design is increasingly emerging as a key topic within the fashion industry. The goal of this research is to investigate merging intelligent technology with apparel design, realizing functional enlargements and enriching the user experience by employing interactive design. Initially, this document examines key theories and ongoing studies in interaction design, intelligent textiles, and wearable tech, pinpointing the current research voids and difficulties. This section then presents a range of methodologies used in the study, encompassing literature review, case analysis, and interviews with experts, to thoroughly analyze and assess all facets of interactive apparel design. This document suggests a methodical design of interactive clothing, outlining the entire process from initial design to the creation of prototypes. The practicality and efficiency of the design methodology are proven by creating prototypes and conducting trials. Findings from the experiments indicate that interactive attire offers substantial benefits in terms of functionality, comfort, and user experience. The research offers both theoretical backing and pragmatic advice for designing interactive attire, while also highlighting paths for upcoming advancements in fashion technology. In conclusion, the document examines the shortcomings of the existing research and potential research paths, aiming to offer valuable guidance for advancing the development of clothing styling and wearable tech

  • In the present world, many cities have historical and culturally rich districts, but protectionism or economic reasons have slowed their development. Therefore, how to generate more value for these areas is crucial for a city with a deep and complex history. Using immersive virtual reality technology can help solve this problem, and this paper takes Macau's famous historical district as an entry point and starts from the perspective of the general public to explore and design some of the existing buildings and public areas in the district. The focus of this study is to explore the future development possibilities of historical and cultural districts in cities and experience the current situation of the district. Specifically, by studying the historical background and human investigation of ST. LAZARUS CHURCH PEDESTRIAN STREET (Chinese official name: 疯堂斜巷), the study uses immersive virtual reality technology to first create a scene of the existing building group in the district as a stage of protection for historical buildings. Then, it creates and presents a future building group scene in the district, which includes completed buildings and public area facilities after renovation and sustainable design. This renovation does not destroy the protected historical buildings at all, but is a protective exploration. The researchers used 3D computer graphics software (Blender) and virtual tour software (Kuula) to create the design, and users can freely explore the scene by ""walking"" virtually. The design includes two groups of architectural scenes of the ST. LAZARUS CHURCH PEDESTRIAN STREET in the present and the future. After entering the scene, users can freely switch between the present and the future time points to experience the different architectural scene atmospheres. Users can enter some buildings and public areas, and interact with objects in the scene to generate visual or auditory introductions to the target. Users can see the rough outline of the future historical and cultural district after the protective development in the free exploration of the virtual reality environment, which can inspire further public thinking about the development of historical and cultural street areas in the city. Users can explore and experience the project using professional virtual reality equipment or directly on the web. By using immersive virtual reality technology, the public can have a more intuitive and comprehensive understanding of the future development of historical and cultural street areas, and urban planners, professional architects, and clients of architectural design can all benefit from this technology, especially in the initial conceptual design and prototype design of buildings

  • This dissertation aims to research the need and viability of creating a digital platform that assists the creative processes naturally linked to Visual Merchandising. Through the proposal of a digital platform that works as a co-creative tool for display archives and a co-creative tool for display set-ups through mood boards, we will aim at improving the teamwork in retail and provide a unique, fast-forward platform for information sharing and input under the direction of Visual Departments. Building on rich source materials such as bibliography, scientific papers, news, and articles, and interviewing Visual Merchandisers actively working in the field, we will show the importance of creativity in Luxury Retail and what are the most common challenges in the field that we will propose a solution to. We will focus on the study of concepts, reviewing digital application tools being used by professionals and their best features and improvement opportunities. By gathering this information, we hope to provide accurate insights and information that proves the viability of this proposal and understand what features could serve best the target audience. Finally, we will present a conceptual idea in the form of sketches with functions of this digital application tool to be fully developed in the future and hopefully build a consistent well, designed commercial web-based application

Last update from database: 11/15/25, 7:01 PM (UTC)