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With the rapid development of mobile network, APP has become an important platform for children to acquire knowledge, entertainment and learning. Environmental education APPs have great potential to cultivate children's environmental awareness with the feature of “edutainment” and “fun”, as well as to stimulate their interest in learning and change their behavioral habits. Starting from children's UI and UX design, we use creative and child-friendly design to enhance the attractiveness of the product and the user's adhesion. Through quantitative research, we investigate the market and user needs, and analyze competitors. Through qualitative research, we analyze the content of the product using educational psychology as a starting point. The main motivation of this study is to enhance children's interest in environmental protection and their sense of social responsibility through game- based teaching, in view of the environmental problems in Macao and the world.
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This dissertation investigates how to alleviate the shortage of green space in high-density urban areas. It explores a design approach that integrates green plants into high-rise mixed-use buildings, especially the green plants growing on vertical space and building facade of a high-rise building. To develop specific design principles and design methods, this study conducts a literature review and case studies in the following two ways. First, this study explores three key themes that are regarded as design concepts in my graduation project, namely vertical greenery, sky garden, and low-carbon design. Based on these themes, this study further explores the implied design principles, which include (1) balancing ecology and aesthetics, (2) ensuring spatial equity, and (3) sustainability. Secondly, super high-rise buildings, mixed-use buildings, and nature-integrated buildings are three typological cases that are analyzed in this study. Based on an analysis of these cases, this study develops the following design methods that apply to my graduation project: (1) double-skin facade system, (2) structural symbiosis, (3) hierarchical sky gardens, and (4) three-dimensional green network. To better understand how to increase green space in high-density urban areas, this study develops an architectural design scheme in Zone D of Macau’s new town. 本论文旨在研究如何缓解高密度城市区域的绿地短缺问题。它探索了一种将绿色植物融入高层综合用途建筑的设计方法,尤其关注在高层建筑的垂直空间和建筑外立面上生长的绿色植物。 为了形成具体的设计原则和设计方法,本研究通过以下两种方式开展了文献综述与案例研究。首先,本研究探讨了三个关键主题,这些主题被视为本人毕业设计中的设计理念,即垂直绿化、空中花园和低碳设计。基于这些主题,本研究进一步挖掘了其中隐含的设计原则,包括:(1)平衡生态与美学;(2)保障空间公平;(3)可持续性。其次,本研究对超高层建筑、综合用途建筑和自然融合型建筑这三类典型案例进行了分析。在案例分析的基础上,本研究总结出适用于本人毕业设计的以下设计方法:(1)双层表皮系统;(2)结构共生;(3)层级化空中花园;(4)三维绿色网络。为了更深入地理解如何在高密度城市区域增加绿地,本研究在澳门新城 D 区规划了一个建筑设计方案。
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With the rapid development of the food delivery industry, the burden of single-use packaging on the environment has become increasingly severe, highlighting the need for sustainable and eco-friendly alternatives. This paper proposes an innovative solution based on interactive product design for organic packaging, integrating organic takeaway boxes with a mobile app platform to enable the repeated use of personal organic food containers. This study explores the selection of organic packaging materials, product structural design, app functionality planning, and the construction of the courier-based recycling process. Through prototype design, user research, and data analysis, the feasibility and environmental benefits of this solution are demonstrated. The research findings provide a new design perspective for the circular economy in food packaging, contributing to the promotion of green consumption and sustainable development.
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“Hygiene”, a “concept” discussed throughout this thesis, is now regarded as a necessary means to ""protect life"". It is generally believed that hygiene has a certain relationship to infectious diseases, and its definition is based on modern Western “hygiene” theory. In fact, the concept of “hygiene” also existed in ancient China, but the definition of “hygiene” differed from that in the West. In order to better distinguish between the two, the following thesis uses the word “wei sheng” for the traditional Chinese concept of “hygiene”. Its meaning refers to how people prevent diseases in their daily lives, including eating habits, daily life, and so forth, in order to achieve the related ideal of longevity, an interpretation that differs from the current definition of hygiene introduced from the West. This thesis will explain the difference between the two. In addition, this thesis uses Macau as a case study and example. As a place that was once colonized by Western countries, Macau has been particularly directly influenced by these modern ideas. Among them, the Western concept of “hygiene” was spread and implemented with the Portuguese management of Macau, especially in the construction of hospitals and measures taken in response to multiple plagues in the 19th century. How did the Chinese in Macau view these Western concepts? What changes did they prompt in Macau? This thesis will mainly discuss four questions. How did hygiene concepts change in China during the late Qing Dynasty? Taking Macau as an example, how did the Chinese view these changes? Did they prompt any conflicts between cultures? What was the relationship between changes in hygiene concepts and measures implemented to handle plagues and epidemics?
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With the cross development of neuroscience and artificial intelligence, the bio signal-based environmental adaptive technology has become a research frontier in the field of smart home. In this paper, we propose a smart aromatherapy machine system that can combine brainwave (EEG) monitoring and AI-driven, aiming to achieve dynamic optimisation of the home environment through real-time EEG signal analysis. The study first builds a multimodal data acquisition module to extract the characteristic frequency bands such as α-wave and β-wave to identify the user's relaxation, concentration or fatigue state. Secondly, a lightweight deep learning model is designed to classify EEG signals in real-time and ensure low-latency interaction through edge computing architecture. The system dynamically regulates the aromatherapy machine based on the classification results. Users can self-select a theme in the system according to their preferences or emotions, and then the aromatherapy device releases the corresponding aroma according to the selected theme to help the user fall asleep more easily. During sleep, the system continuously tracks the user's sleep dynamics through an integrated sleep monitoring application, which transmits the data to the device. At the same time, the system collects and analyses detailed data on sleep quality, dream activity and scent adjustment to generate a comprehensive report that is sent to the user's smartphone. This innovative design not only enhances the user experience, but also provides a scientific basis for assessing individual sleep conditions. Current research shows that aromatherapy has a positive effect on improving sleep quality and relieving anxiety symptoms. However, there is still a lack of research on the dynamic adjustment of fragrance based on real-time sleep data. This study aims to fill this gap by developing a system that enables personalised fragrance release based on user preferences and real-time sleep monitoring data, providing users with an unprecedented sleep experience.
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Against the backdrop of the current rapid social and economic development, the scope and duration of urban women's travel activities have expanded significantly. Consequently, personal safety issues, especially violent incidents encountered during travel, have become increasingly prominent. This study focuses on the field of UI design, specifically the development of applications for women's safety, aiming to address the crucial issue of how to customize applications to meet women's safety needs. Although various safety applications already exist in the market, those specifically designed for women are scarce. To this end, we employed a quantitative research method, conducting an in-depth exploration of urban women aged between 18 and 65 through questionnaires, case analyses, and literature reviews. This research aims to design a mobile application specifically targeting urban women aged 18 to 65, with the goal of enhancing their safety and autonomy during travel. The main objective of the study is to use technological means to assist women's travel safety, while emphasizing that technological solutions should be part of a comprehensive approach that includes legal, educational, and other measures to improve women's sense of security. Through function optimization and intelligent design, a user-friendly and efficient interface will be created, enabling women to take immediate action and obtain necessary help and support when facing potential threats. Future work will focus on function optimization and intelligence enhancement, establishing a user feedback loop, and conducting long-term follow-up research, in order to continuously improve and refine the application and further safeguard women's travel safety.
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Macanese Patuá, a Creole language of Macau, also known as "Dóci Língu di Macau", crafted by Macanese people with different cultural backgrounds such as Portuguese, Malay, Cantonese, English, and Spanish, has been forgotten over time and is almost unknown to local new generations. This research aims to explore the historical and social relevance of Patuá, emphasising its rise, evolution, and fall in Macau society. In addition, the study will use a Macanese theatre group as a case study, Dóci Papiaçám di Macau, created by creole Macanese thespians who speak Patuá and wish to continue to use the language and promote their cultural heritage. They offer yearly public performances of Patuá theatre around May. The ensemble integrates multilingual features into performances, humorously interpreting cultural differences and societal themes, earning local acclaim and support, effectively advocating for Macanese Patuá through art.
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The shipbuilding industry in Macau, a significant cultural and economic pillar for over 150 years, faces challenges of fading memory and structural decay, particularly at the Lai Chi Vun Shipyards, a site protected under Macau’s Cultural Heritage Protection Law. This study adopts virtual reality (VR) technology to digitally reconstruct the 1990s shipyards, offering users an immersive exploration of historical structures and traditional shipbuilding practices. The VR prototype was evaluated in two distinct settings—outdoors at Song Veng Shipyard and indoors in a study room at the University of Saint Joseph (USJ) in Macau—using a combination of user recruitment, task-based interactions, and data collection through questionnaires, interviews, and observations. Results revealed that users appreciated the cultural significance and visual authenticity of the VR experience but identified limitations such as physical discomfort, text-heavy content, and a lack of interactivity. Outdoor settings generally provided a more positive experience, while indoor conditions exacerbated cybersickness symptoms. Recommendations for future iterations include enhancing interactivity, incorporating multisensory elements, and improving ergonomic design to maximize educational and cultural impact. This study highlights the potential of VR as a tool for preserving and promoting Macau’s maritime heritage while addressing key areas for refinement.
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The Tokyo 2020 Olympic and Paralympic Games established themselves as a unique worldwide sports event, which took place in 2021 without spectators after a year-long delay due to the COVID-19 pandemic. The media became the sole information distributor about the Games because there were no live spectators present at the events. Academic research about the Paralympic movement showed substantial growth since the London 2012 as media attention alongside public interest expanded. Research about the Tokyo 2020 Paralympics faces limited availability because of immigration and infection control measures combined with spectator restrictions. There is insufficient research about the social consequences of the Paralympic media coverage especially from the viewpoint of people with disabilities. This study analysed the Tokyo 2020 Paralympics through qualitative methods to understand media communication effects on Tokyo and Aichi Prefecture residents with disabilities. Four main themes emerged through reflexive thematic analysis of semi-structured interview dataset which included: 1) the duality of the media, 2) the suspension between the medical and social models, 3) Japanese culture and the human rights movement, and 4) Paralympian decoded. By comparing with previous research on media perception among Japanese non-disabled people, this study revealed that people with disabilities viewed the Paralympic media coverage with both critical and objective perspectives by acknowledging its benefits and challenges. People with disabilities demonstrated little optimism regarding how the media could improve public disability awareness. The study also revealed that Paralympians carry diverse and widely recognised social meanings within disability communities and that a fundamental mismatch exists between disability goals and mainstream media representations, which tend to simplify disability into one-dimensional categories. This study established a social framework that recognised and respected the diverse differences within the disability population, rather than using reductionist classification systems.
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This research focuses on the design of the in-vehicle interactive interface of L4 autonomous driving vehicles, aiming to explore how to improve the passengers experience by optimizing the interface interaction mode. With the development of autonomous driving technology, the shortcomings of existing interface design in transparent feedback, emotional adaptation and multi-modal interaction support have become the main obstacles affecting user trust and satisfaction. Based on user research and prototype design, the study proposed an interface design scheme that combines transparent feedback with emotional perception, focusing on real-time display of vehicle behaviour logic and dynamic adaptation to passenger emotional state. In user testing, the system showed some improvements in trust enhancement and ease of use, especially in response to complex road conditions and emergencies. Although this research has provided some preliminary results through innovative design, there are still limitations in technical implementation and scope of application. Future research will focus on sample diversification and accuracy improvement of emotional perception technology to further improve the design scheme and expand its application scenarios.
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This study systematically analyzes the needs and preferences of pet adopters in Macao through questionnaires, in-depth interviews and data analysis, in view of the problems such as information asymmetry, complex adoption process and lack of knowledge about pet health care. Based on this, a pet adoption app has been designed, integrating pet information display, intelligent matching recommendations, simplified adoption procedures, pet health management, community interaction and sharing, as well as educational resource integration. The app not only provides rich pet adoption information and convenient adoption processes but also uses smart algorithms to recommend the most suitable pets for users, enhancing the accuracy of adoption matches. At the same time, the built-in pet health management module and community interaction features effectively enhance users' awareness and participation in pet health care. Experimental validation shows that this application significantly improves pet adoption efficiency, enhances user satisfaction, and promotes pet welfare. This study not only provides an innovative technical solution for pet adoption in Macao but also offers valuable references for the design and development of pet adoption applications in other regions.
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Against the backdrop of globalization and thriving cultural trade, the export of Chinese cultural products faces a dual challenge of expanding international markets and enhancing competitiveness. This Dissertation focuses on designing an innovative digital platform interface aimed at effectively integrating cultural connotations with modern technology, meeting the needs of international users, and promoting the dissemination and trading of cultural products. By analyzing the Strategies to Attract Users, Streamline Ordering, and Promote Exports through Interface Innovation, cross-cultural interface design strategies are proposed. The core functions of the platform include cultural product display, online transactions, user interaction, and multilingual support, and the information architecture has been optimized to adapt to different cultural backgrounds. Visual design incorporates traditional Chinese colors and cultural symbols, while also considering the visual adaptability of global users. The study used prototype tools to build interfaces and optimized them through usability testing. The achievements not only provide practical interface design solutions for the export of cultural products, which are expected to improve the display effect and sales conversion rate in the international market, but also provide theoretical references for the development of digital cultural platforms, and help promote the dissemination and exchange of Chinese culture on a global scale.
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This board game is designed around China's major traditional festivals (such as the Spring Festival, Dragon Boat Festival, Mid-Autumn Festival, etc.) and their customs, with the aim of allowing players to experience and learn about China's rich cultural traditions through gameplay. The goal of the game is to earn points by completing festival tasks, answering questions about customs, and collecting festival items, with the highest scorer ultimately winning. The gameplay design includes elements like festival task cards, customs quizzes, and festival item collection to enhance interactivity and fun. Players will assume different roles in the game, using cards, maps, and festival-themed objects to gain a deeper understanding of the history and customs of each festival. Educational Value: This board game is not only entertaining but also helps players learn about traditional Chinese culture in a relaxed setting, enhancing cultural identity. It is suitable for family gatherings, friends' meetups, and educational settings, particularly for players interested in Chinese culture.