Your search

Publication year

Results 149 resources

  • With the rapid development of mobile network, APP has become an important platform for children to acquire knowledge, entertainment and learning. Environmental education APPs have great potential to cultivate children's environmental awareness with the feature of “edutainment” and “fun”, as well as to stimulate their interest in learning and change their behavioral habits. Starting from children's UI and UX design, we use creative and child-friendly design to enhance the attractiveness of the product and the user's adhesion. Through quantitative research, we investigate the market and user needs, and analyze competitors. Through qualitative research, we analyze the content of the product using educational psychology as a starting point. The main motivation of this study is to enhance children's interest in environmental protection and their sense of social responsibility through game- based teaching, in view of the environmental problems in Macao and the world.

  • This dissertation investigates how to alleviate the shortage of green space in high-density urban areas. It explores a design approach that integrates green plants into high-rise mixed-use buildings, especially the green plants growing on vertical space and building facade of a high-rise building. To develop specific design principles and design methods, this study conducts a literature review and case studies in the following two ways. First, this study explores three key themes that are regarded as design concepts in my graduation project, namely vertical greenery, sky garden, and low-carbon design. Based on these themes, this study further explores the implied design principles, which include (1) balancing ecology and aesthetics, (2) ensuring spatial equity, and (3) sustainability. Secondly, super high-rise buildings, mixed-use buildings, and nature-integrated buildings are three typological cases that are analyzed in this study. Based on an analysis of these cases, this study develops the following design methods that apply to my graduation project: (1) double-skin facade system, (2) structural symbiosis, (3) hierarchical sky gardens, and (4) three-dimensional green network. To better understand how to increase green space in high-density urban areas, this study develops an architectural design scheme in Zone D of Macau’s new town. 本论文旨在研究如何缓解高密度城市区域的绿地短缺问题。它探索了一种将绿色植物融入高层综合用途建筑的设计方法,尤其关注在高层建筑的垂直空间和建筑外立面上生长的绿色植物。 为了形成具体的设计原则和设计方法,本研究通过以下两种方式开展了文献综述与案例研究。首先,本研究探讨了三个关键主题,这些主题被视为本人毕业设计中的设计理念,即垂直绿化、空中花园和低碳设计。基于这些主题,本研究进一步挖掘了其中隐含的设计原则,包括:(1)平衡生态与美学;(2)保障空间公平;(3)可持续性。其次,本研究对超高层建筑、综合用途建筑和自然融合型建筑这三类典型案例进行了分析。在案例分析的基础上,本研究总结出适用于本人毕业设计的以下设计方法:(1)双层表皮系统;(2)结构共生;(3)层级化空中花园;(4)三维绿色网络。为了更深入地理解如何在高密度城市区域增加绿地,本研究在澳门新城 D 区规划了一个建筑设计方案。

  • With the rapid development of the food delivery industry, the burden of single-use packaging on the environment has become increasingly severe, highlighting the need for sustainable and eco-friendly alternatives. This paper proposes an innovative solution based on interactive product design for organic packaging, integrating organic takeaway boxes with a mobile app platform to enable the repeated use of personal organic food containers. This study explores the selection of organic packaging materials, product structural design, app functionality planning, and the construction of the courier-based recycling process. Through prototype design, user research, and data analysis, the feasibility and environmental benefits of this solution are demonstrated. The research findings provide a new design perspective for the circular economy in food packaging, contributing to the promotion of green consumption and sustainable development.

  • “Hygiene”, a “concept” discussed throughout this thesis, is now regarded as a necessary means to ""protect life"". It is generally believed that hygiene has a certain relationship to infectious diseases, and its definition is based on modern Western “hygiene” theory. In fact, the concept of “hygiene” also existed in ancient China, but the definition of “hygiene” differed from that in the West. In order to better distinguish between the two, the following thesis uses the word “wei sheng” for the traditional Chinese concept of “hygiene”. Its meaning refers to how people prevent diseases in their daily lives, including eating habits, daily life, and so forth, in order to achieve the related ideal of longevity, an interpretation that differs from the current definition of hygiene introduced from the West. This thesis will explain the difference between the two. In addition, this thesis uses Macau as a case study and example. As a place that was once colonized by Western countries, Macau has been particularly directly influenced by these modern ideas. Among them, the Western concept of “hygiene” was spread and implemented with the Portuguese management of Macau, especially in the construction of hospitals and measures taken in response to multiple plagues in the 19th century. How did the Chinese in Macau view these Western concepts? What changes did they prompt in Macau? This thesis will mainly discuss four questions. How did hygiene concepts change in China during the late Qing Dynasty? Taking Macau as an example, how did the Chinese view these changes? Did they prompt any conflicts between cultures? What was the relationship between changes in hygiene concepts and measures implemented to handle plagues and epidemics?

  • With the cross development of neuroscience and artificial intelligence, the bio signal-based environmental adaptive technology has become a research frontier in the field of smart home. In this paper, we propose a smart aromatherapy machine system that can combine brainwave (EEG) monitoring and AI-driven, aiming to achieve dynamic optimisation of the home environment through real-time EEG signal analysis. The study first builds a multimodal data acquisition module to extract the characteristic frequency bands such as α-wave and β-wave to identify the user's relaxation, concentration or fatigue state. Secondly, a lightweight deep learning model is designed to classify EEG signals in real-time and ensure low-latency interaction through edge computing architecture. The system dynamically regulates the aromatherapy machine based on the classification results. Users can self-select a theme in the system according to their preferences or emotions, and then the aromatherapy device releases the corresponding aroma according to the selected theme to help the user fall asleep more easily. During sleep, the system continuously tracks the user's sleep dynamics through an integrated sleep monitoring application, which transmits the data to the device. At the same time, the system collects and analyses detailed data on sleep quality, dream activity and scent adjustment to generate a comprehensive report that is sent to the user's smartphone. This innovative design not only enhances the user experience, but also provides a scientific basis for assessing individual sleep conditions. Current research shows that aromatherapy has a positive effect on improving sleep quality and relieving anxiety symptoms. However, there is still a lack of research on the dynamic adjustment of fragrance based on real-time sleep data. This study aims to fill this gap by developing a system that enables personalised fragrance release based on user preferences and real-time sleep monitoring data, providing users with an unprecedented sleep experience.

  • Against the backdrop of the current rapid social and economic development, the scope and duration of urban women's travel activities have expanded significantly. Consequently, personal safety issues, especially violent incidents encountered during travel, have become increasingly prominent. This study focuses on the field of UI design, specifically the development of applications for women's safety, aiming to address the crucial issue of how to customize applications to meet women's safety needs. Although various safety applications already exist in the market, those specifically designed for women are scarce. To this end, we employed a quantitative research method, conducting an in-depth exploration of urban women aged between 18 and 65 through questionnaires, case analyses, and literature reviews. This research aims to design a mobile application specifically targeting urban women aged 18 to 65, with the goal of enhancing their safety and autonomy during travel. The main objective of the study is to use technological means to assist women's travel safety, while emphasizing that technological solutions should be part of a comprehensive approach that includes legal, educational, and other measures to improve women's sense of security. Through function optimization and intelligent design, a user-friendly and efficient interface will be created, enabling women to take immediate action and obtain necessary help and support when facing potential threats. Future work will focus on function optimization and intelligence enhancement, establishing a user feedback loop, and conducting long-term follow-up research, in order to continuously improve and refine the application and further safeguard women's travel safety.

  • Macanese Patuá, a Creole language of Macau, also known as "Dóci Língu di Macau", crafted by Macanese people with different cultural backgrounds such as Portuguese, Malay, Cantonese, English, and Spanish, has been forgotten over time and is almost unknown to local new generations. This research aims to explore the historical and social relevance of Patuá, emphasising its rise, evolution, and fall in Macau society. In addition, the study will use a Macanese theatre group as a case study, Dóci Papiaçám di Macau, created by creole Macanese thespians who speak Patuá and wish to continue to use the language and promote their cultural heritage. They offer yearly public performances of Patuá theatre around May. The ensemble integrates multilingual features into performances, humorously interpreting cultural differences and societal themes, earning local acclaim and support, effectively advocating for Macanese Patuá through art.

  • The shipbuilding industry in Macau, a significant cultural and economic pillar for over 150 years, faces challenges of fading memory and structural decay, particularly at the Lai Chi Vun Shipyards, a site protected under Macau’s Cultural Heritage Protection Law. This study adopts virtual reality (VR) technology to digitally reconstruct the 1990s shipyards, offering users an immersive exploration of historical structures and traditional shipbuilding practices. The VR prototype was evaluated in two distinct settings—outdoors at Song Veng Shipyard and indoors in a study room at the University of Saint Joseph (USJ) in Macau—using a combination of user recruitment, task-based interactions, and data collection through questionnaires, interviews, and observations. Results revealed that users appreciated the cultural significance and visual authenticity of the VR experience but identified limitations such as physical discomfort, text-heavy content, and a lack of interactivity. Outdoor settings generally provided a more positive experience, while indoor conditions exacerbated cybersickness symptoms. Recommendations for future iterations include enhancing interactivity, incorporating multisensory elements, and improving ergonomic design to maximize educational and cultural impact. This study highlights the potential of VR as a tool for preserving and promoting Macau’s maritime heritage while addressing key areas for refinement.

  • The Tokyo 2020 Olympic and Paralympic Games established themselves as a unique worldwide sports event, which took place in 2021 without spectators after a year-long delay due to the COVID-19 pandemic. The media became the sole information distributor about the Games because there were no live spectators present at the events. Academic research about the Paralympic movement showed substantial growth since the London 2012 as media attention alongside public interest expanded. Research about the Tokyo 2020 Paralympics faces limited availability because of immigration and infection control measures combined with spectator restrictions. There is insufficient research about the social consequences of the Paralympic media coverage especially from the viewpoint of people with disabilities. This study analysed the Tokyo 2020 Paralympics through qualitative methods to understand media communication effects on Tokyo and Aichi Prefecture residents with disabilities. Four main themes emerged through reflexive thematic analysis of semi-structured interview dataset which included: 1) the duality of the media, 2) the suspension between the medical and social models, 3) Japanese culture and the human rights movement, and 4) Paralympian decoded. By comparing with previous research on media perception among Japanese non-disabled people, this study revealed that people with disabilities viewed the Paralympic media coverage with both critical and objective perspectives by acknowledging its benefits and challenges. People with disabilities demonstrated little optimism regarding how the media could improve public disability awareness. The study also revealed that Paralympians carry diverse and widely recognised social meanings within disability communities and that a fundamental mismatch exists between disability goals and mainstream media representations, which tend to simplify disability into one-dimensional categories. This study established a social framework that recognised and respected the diverse differences within the disability population, rather than using reductionist classification systems.

  • This research focuses on the design of the in-vehicle interactive interface of L4 autonomous driving vehicles, aiming to explore how to improve the passengers experience by optimizing the interface interaction mode. With the development of autonomous driving technology, the shortcomings of existing interface design in transparent feedback, emotional adaptation and multi-modal interaction support have become the main obstacles affecting user trust and satisfaction. Based on user research and prototype design, the study proposed an interface design scheme that combines transparent feedback with emotional perception, focusing on real-time display of vehicle behaviour logic and dynamic adaptation to passenger emotional state. In user testing, the system showed some improvements in trust enhancement and ease of use, especially in response to complex road conditions and emergencies. Although this research has provided some preliminary results through innovative design, there are still limitations in technical implementation and scope of application. Future research will focus on sample diversification and accuracy improvement of emotional perception technology to further improve the design scheme and expand its application scenarios.

  • This study systematically analyzes the needs and preferences of pet adopters in Macao through questionnaires, in-depth interviews and data analysis, in view of the problems such as information asymmetry, complex adoption process and lack of knowledge about pet health care. Based on this, a pet adoption app has been designed, integrating pet information display, intelligent matching recommendations, simplified adoption procedures, pet health management, community interaction and sharing, as well as educational resource integration. The app not only provides rich pet adoption information and convenient adoption processes but also uses smart algorithms to recommend the most suitable pets for users, enhancing the accuracy of adoption matches. At the same time, the built-in pet health management module and community interaction features effectively enhance users' awareness and participation in pet health care. Experimental validation shows that this application significantly improves pet adoption efficiency, enhances user satisfaction, and promotes pet welfare. This study not only provides an innovative technical solution for pet adoption in Macao but also offers valuable references for the design and development of pet adoption applications in other regions.

  • Against the backdrop of globalization and thriving cultural trade, the export of Chinese cultural products faces a dual challenge of expanding international markets and enhancing competitiveness. This Dissertation focuses on designing an innovative digital platform interface aimed at effectively integrating cultural connotations with modern technology, meeting the needs of international users, and promoting the dissemination and trading of cultural products. By analyzing the Strategies to Attract Users, Streamline Ordering, and Promote Exports through Interface Innovation, cross-cultural interface design strategies are proposed. The core functions of the platform include cultural product display, online transactions, user interaction, and multilingual support, and the information architecture has been optimized to adapt to different cultural backgrounds. Visual design incorporates traditional Chinese colors and cultural symbols, while also considering the visual adaptability of global users. The study used prototype tools to build interfaces and optimized them through usability testing. The achievements not only provide practical interface design solutions for the export of cultural products, which are expected to improve the display effect and sales conversion rate in the international market, but also provide theoretical references for the development of digital cultural platforms, and help promote the dissemination and exchange of Chinese culture on a global scale.

  • This board game is designed around China's major traditional festivals (such as the Spring Festival, Dragon Boat Festival, Mid-Autumn Festival, etc.) and their customs, with the aim of allowing players to experience and learn about China's rich cultural traditions through gameplay. The goal of the game is to earn points by completing festival tasks, answering questions about customs, and collecting festival items, with the highest scorer ultimately winning. The gameplay design includes elements like festival task cards, customs quizzes, and festival item collection to enhance interactivity and fun. Players will assume different roles in the game, using cards, maps, and festival-themed objects to gain a deeper understanding of the history and customs of each festival. Educational Value: This board game is not only entertaining but also helps players learn about traditional Chinese culture in a relaxed setting, enhancing cultural identity. It is suitable for family gatherings, friends' meetups, and educational settings, particularly for players interested in Chinese culture.

  • This proposed study looks into the popular TikTok app and its impact on the identity formation and expression of young people. It investigates how TikTok enables young individuals to create, share, and consume diverse and authentic content that reflects their interests, values, and experiences. People on the app can work together, take part in trends, and interact with others. Also, the paper dives into how TikTok gives people a place to chase their dreams and find out what other possibilities their lives could hold. It indicates how TikTok can have some good and bad effects on young generations in terms of culture and personal development. These youngsters could be the ones leading in the future. However, we also need to think about the possible dangers TikTok could pose to young people. This includes the chance that they come across something damaging, feel like they have to live up to hard-to-reach standards, have their private information leaked, or fall victim to someone with bad intentions. Because of these risks, it's very important to teach youngsters how to use TikTok in a way that's safe and responsible. The dissertation highlights the need for responsible usage, awareness of potential challenges, and the development of strategies to support the safe and healthy engagement of young people with TikTok and similar platforms.

  • 近年來,博物館的休閒、教育、娛樂功能等日益重要,其對文化教育的貢 獻也越來越受到博物館參觀者的認可。相關的文獻大多數探討於博物館的服務 質量與參觀者參觀博物館體驗的滿意度之間的關係。目前,以參觀者的博物館 體驗如何影響他們重遊博物館的專門論述或深入研究並不多。因此,本研究的 研究目的是以博物館的體驗為中心,探討哪些因素會影響參觀者參觀博物館的 體驗,以及這些因素如何影響參觀者對博物館的重遊意願。本研究以篩選的方 式隨機抽查了 10 位參觀過博物館體驗的參觀者進行半結構式訪談(Semi- structured interview),深入地了解受訪者的博物館體驗以及影響他們重遊博物 館的因素等問題,並以文獻及理論為基礎探討參觀者在參觀博物館過程會影響 他們的因素。採訪會在博物館附近進行,並採用深度定性訪談法(In-depth qualitative interview),研究對象為澳門的本地參觀者。

  • In the first half of the 20th century, Macao’s three traditional handicraft industries were: making matches, firecrackers, and incense, and these three became important pillars of Macao's economy. These industries were supported by four other industries, namely: shipbuilding, wine, printing and the clothing that are integral to understanding the history of Macao. The purpose of this research has been to document the importance of Macao's seven traditional industries, in particular the firecracker factories with special reference to the Yick Loong factory. This dissertation makes a significance contribution to the subject of the historical development of Macao’s traditional handicraft industries in reviewing each of the traditional industries and in particular detailing the Yick Loong factories operations and the understanding of the local Macao people to the past importance of this operation. These industries need to be discussed so that society can have a deeper understanding of the importance of them, as up to now they have been little explored. So, by visiting the location of the Yick Loong Firecracker Factory, gathering knowledge, and conducting in-depth research and in books and through a survey about the Macao firecracker business, the author has been able to show that there appears to be limited understanding of the significance of the firecracker industry in Macao. Though, people most recall the Yick Loong factory’s name when prompted about naming a firecracker factory in Macao and associate firecrackers with the Lunar New Year celebrations. However, they seem to have limited understanding of the significance of the firecrackers to Macao, except for childhood memories of them being released.

  • This research study explores the corporate communication strategies and media shifts adopted by large enterprises in Macau during the COVID-19 pandemic and post-pandemic era. Taking SJM Resorts, a large enterprise roots in Macau for over 60 years, as an example to analyze the shift and changes in its corporate communication practices and media usage during the pandemic and post-pandemic era. Moreover, recent literatures on related topic were reviewed to support this research. The researcher invited eight leaders from the case study to conduct semi-structured interviews for qualitative analysis, whilst to distribute 500 e-questionnaire surveys to public for collecting empirical data for quantitative analysis. Issues such as the proportion of offline and online media usage and corporate communication and media strategies and impacts were raised. The study result provides theory and practice reviews for related academic fields. Since there are relatively few research reviews on enterprises’ corporate communication and media landscape during the pandemic and the post-pandemic era at recent stage, this study can fill this gap, provide new research results to the related field as well as enrich the current literature database in related fields

  • The emergence of the virtual world through social media, technical advancements, digital fashion, and the concept of the Metaverse begs the question of whether Macau's fashion sector can transfer to the virtual sphere. Macau fashion designers have different needs for virtual fashion vs traditional fashion manifestations. The designer's experience, Macau residents' interest in the virtual world and metaverse, and communication inside the metaverse all play an important role in this study. This research study shows our design work, analysis, and conclusions, which explain the concepts and research incorporating the Metaverse virtual platform, virtual characters, user interaction for various target groups, and survey feedback. This detailed research provides a deeper understanding and insights into the Metaverse concept's usefulness in marketing Macau fashion businesses and providing essential information to local Macau fashion designers, fashion industry experts, and Macau people. According to preliminary investigation, utilising avatars and virtual fashion in the virtual world is a novel and promising way for fashion brand operations and expansion. This technique provides cost savings, endless creative options, and effective brand messaging, with the opportunity to predict future virtual fashion trends while keeping a real retail presence

  • Artificial Intelligence (AI) is the most advanced technology nowadays and has already been adopted by the media industry globally. Some research has stated that journalists use these technologies to improve their work. Studies found that the extent to which journalists use these technologies depends on the size of their organization and regional circumstances. This study explores how interviewed Macao journalists integrate AI tools into their work, focusing on text processing, translation, and idea generation to improve efficiency and creativity. In addition, respondents expressed that there is not enough information about AI for a small place like Macao. And the problem of application in a “three primary written languages and four spoken languages” environment. At the same time, respondents’ concerns about AI’s accuracy, reliability, and impact on journalistic professionalism are discussed, emphasizing the need for credible and trustworthy AI outputs. This study reveals a significant difference in AI tool adoption between Chinese and Portuguese respondents, with the former group showing a higher inclination towards using these technologies. Therefore, further research is suggested. In the absence of media competition in Macao, the use of AI and its knowledge is spread by journalists sharing it among different organizations, and there seems to be no official decision on the use of AI by media organizations in Macao

Last update from database: 11/15/25, 7:01 PM (UTC)