In authors or contributors

Creative Engagement: Multimodal digital games in children's learning environment in Macau S.A.R.

Resource type
Authors/contributors
Title
Creative Engagement: Multimodal digital games in children's learning environment in Macau S.A.R.
Abstract
One of the biggest challenges that we have encountered, when trying to encourage digital games in schools, is trying to explain what its benefits are in teaching and learning environments. In this pilot experimental study we explore how multimodal audio and visual games can be used in learning environments for children, specifically by fostering creative behaviors through User-Centered design approaches. To achieve this objective, a framework is being developed with multimodal experiences based on flexible design patterns that exploits basic visual and audio elements, allowing children from three to six years of age to play and learn through fun and subsequently trigger creative behaviors. These studies are making use of tangible objects, digital games and mobile platforms. We are making use of commercial digital games to understand and discuss the affordances of these games in an educational environment and how they support creativity in learning. (Fig.1)
Date
September 6, 2017
Proceedings Title
Proceedings of the 8th International Conference on Digital Arts
Place
New York, NY, USA
Publisher
Association for Computing Machinery
Pages
47–54
Series
ARTECH2017
ISBN
978-1-4503-5273-4
Short Title
Creative Engagement
Accessed
2023-04-25
Library Catalog
ACM Digital Library
Citation
Martins de Abreu, F., & Barbosa, Á. (2017). Creative Engagement: Multimodal digital games in children’s learning environment in Macau S.A.R. Proceedings of the 8th International Conference on Digital Arts, 47–54. https://doi.org/10.1145/3106548.3106599